Username
Password

Remember?
Click here to register.
Forgot Your Password?
Search:
November 23 2017

Navigation
· Home
· Reviews
· Kazuya's Neo Top 10
· In Depth FAQ's
· Downloads
· Web Links
· News Categories
· Image Gallery
· Official Wallpapers
· Fan Made Wallpapers

· NGFL Site Projects

· Neo Geo - The Console
· Neo Geo Pocket Handheld
· Articles

· SNK Jukebox
· NGFL Arcade

· Discussion Forum
· Chatroom
· Latest Comments
· Xbox Live Leaderboard
· NGFL World Map

· Contact Me
· Site FAQ's
· Search Site

· Submit News
· Submit Link
· Submit Article
· Submit a Photo
· Submit Download

Random Review
Iron Clad

Users Online
· Guests Online: 4

· Members Online: 0

· Total Members: 2,345
· Newest Member: 4d

Last Seen Users
RiKo08:39:00
Supergrafx13:42:01
Murikov14:34:47
merlin16:46:10
dhowerter 1 day
green beret 5 days
NeoStrayCat 1 week
cthulhu 1 week
Sensi 1 week
rollinsonphilip 2 weeks

Ad

Support Us!
Donate To Us!
Enter an amount to donate:
¤

Why Donate?

Game events
Latest scores
NeoStrayCat
scored 193 points in
League Bowling
League Bowling
Henke
scored 523 points in
Snow Bowling
Snow Bowling
Henke
scored 172 points in
League Bowling
League Bowling
Henke
scored 28725 points in
Heli Boarding
Heli Boarding

Latest champions
Henke
is the new champion in
Snow Bowling with 523 points
Snow Bowling
Henke
is the new champion in
Heli Boarding with 28725 points
Heli Boarding
Henke
is the new champion in
Donkey Kong with 24900 points
Donkey Kong
Spooky
is the new champion in
Helicopter with 1125 points
Helicopter


  8/16 Bit - King of the Monsters 2 - ©SNK/Takara 1992/94





Click here to view the Non-Neo Geo image gallery -->


Game Stats
Other:
Players:
1 or 2 player

Type:
Monster Beat 'em up

Version Reviewed:
Sega Genesis/Megadrive
Further Info:

Takara used to handle SNK ports to home systems like the SNES and Megadrive/Genesis.




Reviewed By:
Top Reviews By This Author:
No Other Reviews From This Author



The King of Monster Fighters?

The power of the Genesis and the fast action of SNK games were a good match for those whom couldn’t afford a Neo-Geo or the ability to pour mountains of quarters into arcade machines. The next best things to the arcade originals are the Genesis ports, and SNK’s King of the Monsters 2 is no exception. King of the Monsters 2 for the Genesis was programmed by Takara, a legendary but obscure porter, and was released the same year as the original arcade game (designed and programmed by SNK). This is the only version with a parental rating: MA-13. This review compares how accurate the gameplay and overall ‘feel’ of this port is to the original. Although it has less frames, color, tones and sprites, the Genesis re-creates the robot monkey tossing, giant snail biting, love hotel stomping craziness quite faithfully. First off, this version is quite unique because although the theme, visuals and sound remain faithful to the arcade, the gameplay has been totally reworked.

Instead of a beat ‘em up/wrestling style, which is a rare combination by the way, this is fighting in a 3-D plane style. The style is similar to ADK’s Aggressors of Dark Kombat. Additionally, there are nine selectable characters, instead of the three default ones in the arcade. There is a versus mode for two players, but no longer a co-op mode. This kinda makes sense since this version is tailored more as a fighter. Combing through the finer details: there is no more pinning ― to beat an opponent, one simply depletes its life bar completely, a la Fatal Fury. The monster that gets best two out of three matches is the winner. Kicking a monster while its down is no longer allowed. The beat ‘em up stroll to the actual monster to beat is also gone. A new feature is the ability to block. Everything else feels pretty true to the original. The Genesis can keep up with the fast sprite movements ― albeit some missing frames ― and screen shakes of the original.

The biggest shortcoming of the arcade version is the frustrating difficulty. Here, it’s no different, even on the easiest setting. It’s understandable why the difficulty would be so absurd in the arcade version, but here, why? The player already has purchased the game, there’s no need for any tomdickery. Whether it’s combos, special moves or grapples, the computer always has priority. In short: SNK Boss Syndrome, and because of this we have a game that is not so fun to play. Big changes were made to this version, but they ignored one glaring issue: the difficulty. The one thing that truly needed to be changed went unchanged. I haven’t tried versus mode, but I imagine that would be the way to go if one decides to play King of the Monsters 2. Sincere effort went into this version, like giving each character its own move set, but ultimately this is just a novelty game, a fan service to those whom want to control the arcade version bosses and see what their powered up versions look like. That’s it. Try Aggressors of Dark Kombat, Pit Fighter or Deadly Moves instead.

Overall Rating: 5/10



Outside Links:
Related Reviews:

Reviews @ Neo-Geo.com:


N/A

Above links open in a new window.


Back to Neo Geo Reviews -->


  Comments
#1 | Sensi on July 02 2015 18:31
Thank you for the review. Enjoyed reading it, please write some more!
#2 | priest on July 08 2015 21:25
I´ve never played the Genesis version of any SNK game, so I´m interested in reading the reviews atleast.

Nice jobThumbs Up

  Post Comment
Please Login to Post a Comment.

  Ratings
Rating is available to Members only.

Please login or register to vote.

No Ratings have been Posted.