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February 16 2019

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  Sengoku 3 - ©SNK 2001 (Page 4)


Here's an overall summary of the game:

GRAPHICS - 8.5 / 10.0

The graphics are a great improvement from that of the prequels of Sengoku and Sengoku II. In fact, the way the characters and background was modeled in the prequels were the more or less the same, which makes the graphics in Sengoku 3 not only stand out from the past ... but also from other 2D-scrolling fighter games. Great use of color and also a more fresher and realistic look. There isn't any 3D in it though, and the game would never chop as well in the event of a congestion of players like in other beat'em-ups.

SOUND - 8.5 / 10.0

The game offers unique sounds for just about every move and action in the game. The background music is simple but fits in to the environment of the fighting stage, with a little ancient Japanese influence to it. The sound schemes are also appropriate and gives a certain sense of satisfaction when you're beating up the baddies, in combos or continuously. Not the ultimate best aspect of the game but serves well.

GAMEPLAY 9.5 / 10.0

The ability to do combos and various ninja arts serves this area very very well as it heightens the level of enjoyment and action in the game by far. Additional features include hidden items, varying paths, mini-boss, wide range of enemies and character reselection adds to the game and making it unique from other games. It does not feature character form changing during the game anymore like in Sengoku 2, but it's not all that a bad thing. The one thing I miss is the ability to guard/block, but you can however clash weapons with the enemy leaving both parties stunned. The level of difficulty of the game is also challenging enough, sometimes even insane if you are unable to figure out a strategy for playing the game properly.

REPLAY VALUE 8.0 / 10.0

The game does have a static sequence and placement of minions all over the game, which lets players learn the exact location of their spawning and to master the game over time. It may lose out a little in this area, but no doubt it does not make the game any easier and anything can happen when the arena is congested with undead minions and baddies. Combo hit counts is also another thing which adds to the replay value of Sengoku 3.

OVERALL - 9.0 / 10.0

Generally, I'd say this is finally SNK's answer to matching up with the quality and playability of Capcom's side-scrolling beat'em-ups (quote Kazuya's review from Sengoku Densyo) !! It's a great and addictive game, and I have personally trashed myself all over it for the past 3 months and still haven't got enough out of it. Probably cuz I have not finished the game yet and cannot have unlimited credits on the arcade, but the appeal is strong. There really isn't anything bad you can say about this game, save some things left out of perfection only.

There aren't many side-scrolling beat'em-ups in the market to compare with, but in any case ... Sengoku 3 itself as a game has its own level of quality and enjoyment. A definite must buy for preople like me who grew up on and miss the good old side-scrolling beat'em-ups.

Back to page 1 - Intro and characters
Back to page 2 - Moves Items and Treasure
Back to page 3 - Stages

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