Polygon recently released an interview with three members of the original Samurai Shodown development team, Samurai Gumi. Since interviews or public discussions with former SNK employees are quite rare (also due to the back then typical anonymization of Japanese development staff), the following excerpt gives us a good insight into the minds of the creators behind Haohmaru & Co.
Credit for this brilliant interview goes to James Mielke of Polygon. At this point it's also worth mentioning that a few weeks ago another interview popped up with Keisuke Nishikawa who worked on the Real Bout Fatal Fury series. You will find the links below:
The Making of Samurai Shodown [Polygon] -->
The untold stories behind the games of Real Bout Fatal Fury [PlayStation.Blog] -->
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