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October 23 2017

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Thread Author: Murikov
Thread ID: 5356
Thread Info
There are 3 posts in this thread, and it has been viewed 865 times.
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[NEWS] Interview with former Samurai Shodown development members
Murikov
Polygon recently released an interview with three members of the original Samurai Shodown development team, Samurai Gumi. Since interviews or public discussions with former SNK employees are quite rare (also due to the back then typical anonymization of Japanese development staff), the following excerpt gives us a good insight into the minds of the creators behind Haohmaru & Co.

Credit for this brilliant interview goes to James Mielke of Polygon. At this point it's also worth mentioning that a few weeks ago another interview popped up with Keisuke Nishikawa who worked on the Real Bout Fatal Fury series. You will find the links below:

http://www.polygon.com/2017/4/10/15223966/the-making-of-samurai-shodown

https://blog.eu.playstation.com/2017/03/27/the-untold-stories-behind-the-games-of-ps4s-fatal-fury-battle-archives-vol-2-out-tomorrow-on-ps4/

Any thoughts on this? Wink
i.imgur.com/aLu1k0m.gif
 
RiKo
Very interesting, thanks for posting Murikov.

Interesting to read Sam Shodown was originally a side scrolling beat em up. Tbh given SNK's record on this genre, I'm very happy they changed to a versus fighter! I like they kept the huge damage in too. He's right sadly - that probably wouldn't happen today.
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Spinmaster
Good read. Gives you a lot of insight into how they devopled the game.
 
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