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Thread Author: marktheshark
Thread ID: 3706
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There are 22 posts in this thread, and it has been viewed 11676 times.
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Miyamoto steps down from his position.
marktheshark
http://www.wired....interview/

REDWOOD CITY, Calif. — The creator of Super Mario Bros. and The Legend of Zelda will step down from his current position at Nintendo but remain with the company to work on smaller, more personal projects, Wired.com has learned.

In an exclusive interview with Wired.com on Wednesday, the 59-year-old head of Nintendo’s game design department said that he will move away from supervising the development of massive games like this year’s Legend of Zelda: Skyward Sword and Super Mario 3D Land, passing the torch to the younger designers in the company and working on projects that won’t take as long to complete.

“Inside our office, I’ve been recently declaring, ‘I’m going to retire, I’m going to retire,’” Miyamoto said through his interpreter. “I’m not saying that I’m going to retire from game development altogether. What I mean by retiring is, retiring from my current position.”

“What I really want to do is be in the forefront of game development once again myself,” Miyamoto said. “Probably working on a smaller project with even younger developers. Or I might be interested in making something that I can make myself, by myself. Something really small.”


Miyamoto said that he’s hoping to start work on a project in 2012, and hopefully show the game off publicly within the year.

“In other words, I’m not intending to start from things that require a five-year development time,” he said.

Miyamoto, whose creations propelled Nintendo to worldwide prominence beginning with 1981's arcade game Donkey Kong and who is generally recognized as the world’s most influential and creative game designer, said he felt comfortable stepping away from supervising the Mario and Zelda games because his staff has done such a good job with this year’s critically acclaimed entries in both series.

“I’m saying this because I have a solid reaction from the existing teams,” he said. “I was able to nurture the developers inside Nintendo who were able to create something like this or something like that,” he said, gesturing to banners in the interview room in Nintendo’s office that showed the logos of Skyward Sword and Mario 3D Land.

The reason Miyamoto keeps telling the younger developers that he’s going to retire is to send the message that he won’t always be around for them to work with.

“The reason why I’m stressing that is that unless I say that I’m retiring, I cannot nurture the young developers,” he said. “After all, if I’m there in my position as it is, then there’s always kind of a relationship. And the young guys are always kind of in a situation where they have to listen to my ideas. But I need some people who are growing up much more than today.”

As for himself, Miyamoto seemed eager to get to work on his new ideas with a smaller, younger staff.

“Anyway, I’m interested in doing a variety of many other things,” he said with his usual cryptic smile.

Wired.com’s full interview with Miyamoto, including his thoughts on Skyward Sword, making Mario Kart 7 with a Western development team, 3-D gaming, cell phones and more on the future of games, will be published next week.


Well, all I can say is that Miyamoto is a fine example of the Peter Principle. While he is very good as a designer back in the NES & Super NES days, him being a producer later on was not a very good idea.
 
STE C
When he lies in bed at night and thoughts of all the admiration from fans whistle through his brain, he knows deep in his heart that he is not a patch on Yu Suzuki. Just my opinion but no doubt Miyamoto is a very talented man who has achieved a lot in gaming but he is 59 which considering he is probably a man of reasonable wealth, is rather old to still be working.

I think Sega's Yu Suzuki made a similar statement a few years ago, they say they are wanting to work hands on again on smaller projects but its obvious they mean wanting to semi retire/work part time/dont want the stress anymore which is fair enough they have given the best years of their lives to the industry. But the Japanese are a very work ethic /obsessive nation and its not unusual for healthy business men to work happily into their 70s.

If you think about it a legend like him announcing his full retirement would only damage the rep of Nintendo and people would perceive them as being weakend. Hence he could actually be retired but Nintendo would dispute this , in fact even when hes 90 I would expect Nintendo to claim he is still working part time because thats what Nintendo are like.

Still if you are retired good luck Mr Miyamoto , have fun walking , playing banjo and spending time with your family you have achieved much ( apart from not making a decent game in 20 years since Super Mario World).
 
RiKo
He probably has enough money and now can work on the projects he has always wanted to. All developers are a bit frustrated in that way. I mean sure he loves Mario but when you keep having to churn out new games with the same characters, it must dim your spark a bit.

Super Mario Bros and Super Mario Land are 2 of my favourite Myamoto games, also Donkey Kong was awesome at the time.

I read an article about when Rare worked with him on various Nintendo games, and they said that he would view what they had done, and then suggest something that he thought should be changed or put into the game. If by the next time he viewed the game they had implemented it he would act surprised and impressed that they had done this. But if it wasnt in there he would suggest it again. Quite a charming way of working Smile
Edited by RiKo on 09. December 2011 21:00
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NeoGeoNinja
STE C wrote:
When he lies in bed at night and thoughts of all the admiration from fans whistle through his brain, he knows deep in his heart that he is not a patch on Yu Suzuki. Just my opinion but no doubt Miyamoto is a very talented man who has achieved a lot in gaming...

...you have achieved much (apart from not making a decent game in 20 years since Super Mario World).

ONCE A SEGA FAN...
always a SEGA fan, eh Ste?

Seriously though, their resumés are not even comparable.

Arguably, Miyamoto has always concentrated on delivering THE best console gaming experiences whilst Suzuki has always concentrated on creating THE best arcade experiences. Just... completely different approaches to gaming, with Suzuki blowing $70mil(!) on his first foray into making a dedicated home console title: Shenmue - which unfortunately failed to sell well or indeed recoup such costs to match the ambition of the project.

Yu Suzuki concentrated in the depth of playabilty, immersiveness and addictiveness offered in a short stint on an Arcade machine whilst Miyamoto offered the same BUT more in his console games, indeed building full, 'proper' games onto the same foundations.

Hardware specs CANNOT really play a part in such a comparison either, considering Arcade Hardware ALWAYS was superior/way ahead of console technology. If anything, having more power offers you the ability to create exactly what you envision without compromise. Just look at MD/Gen ports of Outrun, ABurner 2 & Space Harrier 2 to see this. By comparison, Miyamoto was able to deliver his envisions at a consistently high level on MUCH lesser hardware specs - with the likes of Starwing & Stuntrace FX seriously pushing 16-bit boundaries. Accurate ports of Suzuki's creations were not possible until Dreamcast era meaning SEGA had finally delivered a SEGA platform, by his standards, worth developing for (seeing as the Saturns 3D capabilities were somewhat it's weakpoint) thus, Shenmue was born. Not everyone must have top of the line hardware specs to create fantastic gaming experiences Wink

Regardless, saying Miyamoto is not a patch on Suzuki is die-hard SEGA fanboyism at it's most. Whilst Suzuki has had his hand in creating some of the greatest and well known arcade titles of all time, I think comparing him to the man behind Donkey Kong, Zelda, Pilotwings, Mario/Kart, Starfox etc is a bit much.

But like you said yourself... it's just my opinion Smile

Ninja
i699.photobucket.com/albums/vv359/NeoGeoNinja/NGNsignatureRev1.jpg
 
STE C
[quote]RiKo wrote:
He probably has enough money and now can work on the projects he has always wanted to. All developers are a bit frustrated in that way. I mean sure he loves Mario but when you keep having to churn out new games with the same characters, it must dim your spark a bit.

Just thinking, what if Miyamoto was just on a standard coders salary all his life as many Japanese are very committed to the company they work for. Hence I hope I am wrong but what if he never received any royalties from his games just a pat on the back from Nintendo. He may just be reasonably comfortable with a decent pension ( similar to a retired bank manager or teacher in the UK) and not the millionare we think he is. Why am I obsessed with his personal finances I worry myself sometimes Shrug

Ninja I see your point about comparisons, they did indeed make very different games on varying hardware I guess I just fancied stirring up the old Sega/Nintendo wars from 20 years ago. Its just I find the whole god like worship of Miyamoto a bit sickening at times, he has made some great games and deserves praise but I do think the gaming press ( eg EDGE) and fans do take it a little to far.
My parents and music fans all over the world love Bob Dylan and think he is a genius, my opinion is well er I dont get it I think he is s*ite. But I am a guy from a tiny minority who thinks Brett Anderson or Trent Reznor are better, but they make very different types of music so again its unfair to compare on a level. I am simply a man who can be defensive and opinionated about the things/people I love.

Maybe im just a little jealous too as I wish Sega was in the position that Nintendo are now, Miyamoto can continue happily making the games he wants to make whilst Suzuki sadly can not and probably never will be able to again. I am always the same at Xmas when I start playing Shenmue again I get them Shenmue blues Real Sad

I suppose the saddest thing is the fact that these great men are slowly winding down as is the Japanese games industry that sadly is no longer the forefront of the industry. It almost signals the end of an ere ( an era that probably actually started to crack in the late 90s). Things change and sometimes not for the better, this does not mean I have to like it either. grump grump curse Angry im pushing 40 you know.Shock
Edited by STE C on 10. December 2011 16:38
 
NEO-GEO man
If the dreamcast was such a worthy powerhouse of a machine, why are a few of the arcade ports so piss poor by being ports of the PC ports? Why not make them properly like they did VF2 for the Saturn??
 
STE C
NEO-GEO man wrote:
If the dreamcast was such a worthy powerhouse of a machine, why are a few of the arcade ports so piss poor by being ports of the PC ports? Why not make them properly like they did VF2 for the Saturn??


Apart form Sega Rally 2 & VF3 which were Model 3 games I cant recall any other Dreamcast arcade ports being poor as most of them were Naomi conversions which were spot on. What pc arcade ports are you talking about I cant recall any at all, unless you are refering to the likes of non arcade titles such as Incoming, Expenable ect. Oh Quake 3 and Unreal Tournament were pc ports but play them with mouse & keyboard and vga monitor you will find they are brilliant ports.

The Dreamcast was and still is a powerhouse machine which has possibly the best selection of games of any console and people love it. You dont find indie developers wanting to still make PS2 games now do you, Sturmwind due next year for Dreamcast so far looks better than any PS2 shooter I can think of.

Is anybody else gonna leave a Miyamoto based comment as Mark has taken the time to actually start it.
Edited by STE C on 11. December 2011 14:37
 
NEO-GEO man
Try Virtua Cop 2... Better on the Saturn. Its a port of a PC port.

Im talking Sega games, not others.
 
NEO-GEO man
Also Sega Rally 2 and Virtua Fighter 3, they are ported to the Dream Cast from the PC versions, not made correctly for the machine as youd have thought Sega wouldve had the brains to do considering these 2 titles were 2 of the BIGGEST reasons to buy a Dream Cast, and one play of Sega Rally 2 back in the day and i said fuck it, i aint payin anything for that mess....
 
NeoGeoNinja
NEO-GEO man wrote:
If the dreamcast was such a worthy powerhouse of a machine, why are a few of the arcade ports so piss poor by being ports of the PC ports? Why not make them properly like they did VF2 for the Saturn??

COMPLETELY OFF-TOPIC...
really NGman, however, I suspect you already know the answer to this question?

basically, although the DC was touted as being SEGA Arcade Perfect at home, it wasn't quite true. This is basically down to the DC having the same specs as the Naomi in ALL but the memory specs (pretty f*ckin' important, wouldn't you think?) whereby some bright spark in SEGA R&D thought it would be a brilliant idea to HALF the memory specs of the Arcade counterpart. Hmmm.

NOT ONLY THIS...
but SEGA, somehow, thought it would be a brilliant... nay, genius idea, to have a relatively unknown Japanese 3rd party developer: Genki, handle 2 of SEGA's, arguably, most important launch titles for the consoles release: VF3 & SEGA Rally 2. These, were definitely 2 long standing arcade titles that fans and new adopters alike were looking too when considering the DC... especially as all the other Japanese launch titles were desperately average (inc the likes of Pen Pen & Godzilla?).

Unfortunately, whilst VF3 was 'ok', SEGA Rally 2 (when it eventually surfaced) was definitely below par vs Model 3. The game lacked the detail of the arcade AND the important 60FPS of the arcade release too. A poor port to be honest. Not unenjoyable, just... disappointing, which perhaps in itself, affects one's enjoyment(?).

It became pretty clear soon enough that the DC couldn't handle even handle Model 3 ports (from 96!), let alone any upcoming Naomi titles. As such, SEGA didn't even bother with a majority of Model 3 ports to be honest. Thus, thanks to SEGA's oversights, we missed out on the likes of Daytona 2, SCUD Race, The Lost World and more. A build of SCUD Race DID exist on the DC, however, it was very apparent that it really couldn't handle it at all Roll Eyes

The 98/99 DC should have been able to handle 'old' Model 3 ports from 3 years previous, due to it's architecture being strongly based on the Model 3 boards successor; the NAOMI board. However, SEGA managed to direct the DC in such a manner that it could even manage what was theoretically, a simple exercise in porting old games to a new machine. Big shame. Big.

It of course had better and MUCH more accurate ports of Naomi specific titles (VTennis, CTaxi etc), but it didn't really stem the disappointment of it's inability and promise to support the Model 3's 'old' architecture. It does, however, perhaps show how ahead of it's own time the Model 3's architecture truly was - as was the Model 2 of it's time too.

It should also be noted, that re: the DC being a powerhouse? It DEFINITELY was! No one at all had EVER experienced that level of raw console power in their own living room before. To me, the DC was the most significant leap in graphical power ever, imo. Sure, the Saturn, PSX, 3DO & Jag (etc) introduced us to 3D at home, but the leap of DC from previous gen (inc N64) was just unbelievable to see at that time. Soul Calibur pretty much made your eyes melt!

OVREALL THOUGH...
What can I say about the fall of SEGA?: they only EVER have themselves to blame. So many bad decisions, pre and during DC era. Dc was their last chance, but the Saturn and further ill-decision making further sealed their own fate... :(

Ninja
i699.photobucket.com/albums/vv359/NeoGeoNinja/NGNsignatureRev1.jpg
 
NEO-GEO man
I know it was powerful, but look how the greatest games turned out? Total disgrace really especially SR2.

Why would you make a port of a PC port of the arcade for a system that is made by the company that made the orginal??

And then make the same stupid mistake with Virtua Cop 2? There is no good reason for that to have NOT been arcade perfect or better.

Then they remake Daytona on there, and sure it looks good, but plays like its just another games that looks like Daytona... No excuse there... Daytona was so huge cause it was PERFECT the way it was, there was NOTHING that could be done to improve that game. Adding more tracks couldve helped it, but the most important aspect was gone

This didnt only happen on the DC, this happened to Daytona CCE on the Saturn, that game is just a piss poor disgrace. Who the hell made that?? The handling is NOTHING like the original, the graphics look so far different to the original arcade version that even the first Saturn version looks better, and its a plain mess. At least the original Saturn version DOES have the arcade handling when you pick the 2 arcade cars, and i dont mind the way they added the saturn mode cars as well, cause they were still Daytona... They handled and drove only slightly different.

Who makes these calls? I dont know about it being Sega of Japan, cause i have the Japan version of the re-release of Daytona on the Saturn, and it has stayed far more true to the original, and even has a link mode... Something Sega Rally shouldve had from the get go...

And what do we see on consoles now that is ALMOST making me consider buying a current gen system? The very first original arcade version of Daytona, which by all accounts is largely unmolestered, and it only took them 16 years to work out what the people really wanted back then....

The Saturn couldve and shouldve been as huge as the Mega Drive, and WOULDVE BEEN if for only a couple things... A Daytona that is what it SHOULDVE been ( which the machine proved with Sega Rally that it sure COULDVE been ) An arcade perfect Virtua Racing, which may or may not have been doable, but again, given to a bunch of people that made it what THEY thought it should be, essentially taking from it everything that it ever was... Then with some more 2D platformers of their own, with 576i res, theyd have been better off....

Even after the Saturn did what it did, The DC still couldve righted the wrongs with a PROPER FROM SCRATCH port of SR2 and VF3, then some arcade perfect re-releases of all the Model 2 super hits, maybe with some extra unlockables, but arcade perfect game play, and id have been in there straight away. If they did Sega Rally and Daytona USA on the DC, as close to arcade perfect as you could do, followed up with STCC, Manx TT, Virtua Cop 1 and 2, Virtual On, and Virtua Fighter 2, i wouldve bought every single one, and so would every other Model 2 fan around the world.
 
merlin
NeoGeoNinja wrote:
Accurate ports of Suzuki's creations were not possible until Dreamcast era...
Ninja


I don't know if I'm misunderstanding you here Ninja but did you mean to say Saturn rather than Dreamcast? The very accurate ports of Yu Suzuki's Super Scaler games on the Saturn are one of the many reasons why I love that console. Hmm
 
NeoGeoNinja
NeoGeoNinja wrote:
Accurate ports of Suzuki's creations were not possible until Dreamcast era...
Ninja

merlin wrote:I don't know if I'm misunderstanding you here Ninja but did you mean to say Saturn rather than Dreamcast? The very accurate ports of Yu Suzuki's Super Scaler games on the Saturn are one of the many reasons why I love that console. Hmm

YEAH...
I was mainly inferring generation for generation to be honest. Thus, SMS & MD hardware was not capable of driving Suzuki's 'then' arcade titles (i.e MD releases of Space Harrier (2), Outrun, Super HangOn and AfterBurner 2 vs Arcade).

It wasn't until hardware release over half a decade later that Suzuki's works could finally be accurately reproduced at home vs arcade hardware Smile

Ninja
i699.photobucket.com/albums/vv359/NeoGeoNinja/NGNsignatureRev1.jpg
 
NEO-GEO man
Well ill tell ya what the Saturn did have though, and that is a Mega Drive perfect port of Sonic 1, 2, 3 and Sonic and Knucles, and also Quackshot and Castle of Illusion in Japan... spot on Wink
Edited by NEO-GEO man on 11. December 2011 17:40
 
merlin
Ah I see what you meant now Ninja. Thanks for the explanation. I really love those three super scaler games on Saturn especially After Burner 2. I just wish there had been an arcade perfect port of OutRunners too.

I didn't actually realize all those Sonic games were included in a Saturn compilation Neo Geo Man. Will definitely have to pick that one up in the future.

Sorry for going off topic Mark.
 
NEO-GEO man
Yeah Merlin, its called Sonic Jam, its quite good. I havent spent much time with it really.

The other one has those other 2 i said, but is only available on a Japan disc. Unless you can read Japanese, playing Quackshot for your first time will be quite tricky Wink
 
RiKo
Ste wrote :- Ninja I see your point about comparisons, they did indeed make very different games on varying hardware I guess I just fancied stirring up the old Sega/Nintendo wars from 20 years ago. Its just I find the whole god like worship of Miyamoto a bit sickening at times, he has made some great games and deserves praise but I do think the gaming press ( eg EDGE) and fans do take it a little to far.


I think Miyamoto is awesome really. i like how he takes his time with each game, and thinks how he can make each new one different and fun. I agree he is probably revered a bit too much, but to put Mario in 3D and get it working so well first time was pretty amazing too . Sega is still struggling with 3D and Sonic now. and how many attempts did it take Capcom to get Streetfighter working in 3D? (actually i'm not sure why it took them so long actually given SF4 is basically a 2D fighter with polygon graphics instead of bitmapped ones)

NeoGeo man wrote :- If the dreamcast was such a worthy powerhouse of a machine, why are a few of the arcade ports so piss poor by being ports of the PC ports? Why not make them properly like they did VF2 for the Saturn??


well most Dreamcast arcade ports are pretty much spot on - Crazy Taxi, House of the Dead 2, Outrigger, 18 -Wheeler, Virtua Tennis, DOA2 etc etc. One of the best arcade consoles in existence. Like Ninja said its basically a Naomi Arcade board with less memory and a GD ROM drive instead.

VF2 for Saturn was great but the first VF on Saturn wasnt that amazing compared to the arcade, and it's worth remembering Sega Rally 2 and VF3 were very early games on Dreamcast.

Sega Rally 2 made use of Windows CE, which makes it extra crappy. Soon after developers realised Windows CE wasnt so great for games after all.

Virtua Fighter 3 was a launch game , and didnt even have a proper versus mode in Japan (the 2nd player had to join in on one player mode) so its fair to say it was a bit rushed. Still. I do imagine its a closer conversion then VF2 on saturn was though? from what i heard VF3 on DC is fractionally slower, but thats pretty much it.

I actually like it when threads go off-topic. keeps them alive! Smile
Edited by RiKo on 12. December 2011 18:08
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NEO-GEO man
Nah i dont agree there Riko, VF2 is a far better port on Saturn than VF3 on Dreamcast.

VF1 on Saturn was the first game done, and it was rushed, although it isnt far off the arcade version, i have both here and it plays about the same.

The fact remains, Sega did those Saturn games themselves, where as on the Dreamcast, they did not, they sub contracted them out... HUGE mistake...
 
RiKo
I think VF3 is probably disappointing considering its on Dreamcast - a powerful system, although from what i read it just has some rough areas in the graphics and some very minor gameplay differences? I do agree that Sega dropped the ball on those 3 games, and they would have been better developed by Sega itself. but i have no idea why you are focusing on those 3 games in particular ? I know i didnt buy a dreamcast to play Virtua Fighter 3 , Sega Rally 2 or even Virtua Cop 2. It was definitely Crazy Taxi, Shenmue and Soul Calibur for me Smile

like you say Sega has released some crap on every console - it still does, so no reason for the Dreamcast to be any different Smile I would definitely agree that Nintendo has far higher quality standards if that is your argument.
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STE C
ODD that Sega let a 3rd party develop what should have been the killer DC launch games, I can only assume the resources went on Sonic Adventure. Still I have never played the arcade version of VF3 so it does not bother me that the DC version if inferior as I love the game and consider it my fave VF. SR2 on the other hand I have played in the arcades and still think it is pretty close to the arcade although not perfect.

Maybe the DC should have been based on M3 hardware but I assume the reason for introducing the Naomi board was to keep costs down. The M3 board was and still is a very powerful bit of kit and was easily 4 years ahead of its time. Considering the likes of Scud Race/VF3 came out in 96 and still look great is a testament to it. I really wish we had more M3 games on the DC but we should be grateful for the great Naomi games we did get, and talking of Shenmue 1/2 , fu*king par excellence best games ever.

DC best console ever , joint 1st with NG

As Ninja said Sega were to an extent to blame for thier own downfall. although they got so much right with the Dreamcast ( it was huge in the US ) but it needed to win Europe or Japan as well. Sony's PS2 hype machine also put a spanner in the works as Sega simply did not have the resources to compete. That f*ckin clown Jean Francois Cecillon who was employed as European marketing manger has a lot to answer for as well considering he blew most the advertising budget with in the first few months sponsoring mid table football teams and Robbie f*cking Williams.

Yeah Sega was not perfect but Sony and incompetent parties killed the DC. Show me a game thats looks as good as Shenmue on the PS2/GAMECUBE/XBOX and I will show my backside to the Pope. He has no danger of seeing my arse as that game does not exist.

Dreamcast forever Gunlord + Sturmwind due soon 2 great looking games.
Edited by STE C on 14. December 2011 20:17
 
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