SNK knew they had a good thing going with their Samurai Showdown series in 1995, so they released two SS games in one year! Samurai Shodown IV is no mere upgrade however. It is often named as one of the best games in the series.
Samurai Shodown IV: Amakusa's Revenge
Genre: Fighting Players: 2 Size: 378 Megs Released on: MVS, AES, NeoGeo CD, Saturn, Playstation, Playstation 2 (in Samurai Shodown Anthology), and PSN.
Brief Description:
After Samurai Shodown III was somewhat poorly recieved by fans, SNK went back to the drawing board and made a few changes to the sequel. Fan favorite characters return, and it's a much more colorful and (arguably) tactical game.
Probably the best fighting game of all time, certainly the best of the SS series that defo deserves the praise it receives. Difficult to put my finger on it but the whole experience just feels so perfect, its a game that I am pretty sure I will play for the rest of my life. Any NG owner must have this game, in fact any gamer worth his salt should have this game and as its available on PS2 & Jap Saturn even non NG owners can acquire a copy.
Umm sod it im gonna call it the best 2D fighter ever ( which I could say the same for about 4 games I love) but SS4 can have that privilege today. Its such a cool game, in fact its cool as f*ck.
Edited by STE C on 21. November 2011 15:49
My favorite SS game and one of my all time favorite fighting games. I love everything about this game, gameplay, atmosphere, characters, sound and music...
WHILST SS3 HAS...
a place in my heart as my favourite SS title, there's no doubt at all imo, that SS4 is easily the best Samurai Shodown in the series.
If anyone was to own only one SS in their collection, let it be SS4.
How they could ever get SS5 to be so 'average' off the back of this masterpiece, I will never know...
(p.s. Yoshitora: the ONLY good thing about the sequels imo)
STE C stated plain, actual hard facts on 26.11.11... "SF4 & MVC3 can go s*ck my knob because KOF (XIII) is king... again"
The fourth installment of this legendary series is just as good as most players say. The original SNK team implented lots of gameplay improvements for their last 'real' Samurai Shodown, although it doesn't look as good as the predecessor (which I think is still the best looking and, just like Ninja, my favourite one).
I think Samurai Shodown 4 is ideal to introduce new players into the series as this one offers the best character roster and the most sophisicated gameplay. Furthermore it isn't as difficult as some backbreaking prequels like Samurai Shodown 2.
A cheer for this masterpiece!
Quite a few votes for "best SS game" so far! The only reason I didn't pick that option is because I haven't played all of the other games enough to fairly judge them. Hell, I probably haven't really played IV enough to fairly judge it. The SS gameplay still doesn't appeal to me as much as say Last Blade does, but I still appreciate it and it's still a great game.
I agree with neogeoninja e murikov, if i have to play a game, i prefer to play SS3, but SS4 is a more complete game, to play with a friend there is no doubt SS4 is better.
I gave my vote as best NG fighter.
---------------------- Neo Mini Box ---------------------
Hey guys, haven't been active here for a while. But at this point, I just got to say: I will forever love this game! The atmosphere, the music, graphics, characters, dramatic fights. It just has it all. Unfortunately on high level play, it is pretty broken, which makes 5Special, which is very balanced, the better option for tournaments. But I don't care, Samurai Shodown IV forever!
I voted 'Best NG fighter. Period.' Samurai Shodown 4 is my all-time favourite fighting game. I love everything about the game. Graphics are fantastic, I like the dark atmosphere, the gameplay feels perfect (CD combos and Issen are great new additions to the gameplay) and I love the slash/bust system effectively doubling the cast of characters. The only very slight issue I have with the game is the time limit in single player mode which was a bad idea. The next two MVS Samurai games were a disappointment.
Samsho IV is pretty much one of my top 5 favorite fighting games, period. The only things I don't like about this game are that the opponents in 1P mode are pre-selected and that you can't switch characters in vs. mode if you're winning. You also don't fight a lot of Bust characters in 1P mode though, the majority of opponents are in their Slash version no matter what.
-SD- wrote:
I was going to ask you guys which Samurai Shodown is generally regarded as the best, but this topic has sort of answered that question.
Actually SS2 is maybe almost as good as this! SNK really did there best with SS2. I still think that game was their flagship! There is so much detail going on in the gameplay and visual department that the game feels new almost everytime I play it. SNK really pulled it off with Samurai Shodown II. I'm really amazed everytime I play it.
SS3 is considered for a underrated fighter game and the underdog in the Samurai Shodown series. I maybe agree but I've only really played this on my Saturn. I have to get me a copy for my Neo Geo System very soon, so I can give it some time.
Oh and did I tell you that I'm a huge Samurai Shodown fan? At least now you know
I'm starting to appreciate this game more. There is so much more to the gameplay than I thought of before. However, I still think that SSVSp and SSVI are the best in the series gameplay wise.
SSIV also has a great soundtrack and great graphics/setting/etc.
I havent played 4 yet, i have it on NGCD, it takes a f***en age to load, then when i get to JUST about start the fight, it has some sort of error.
Not that i dont love SS3, i just find it extremely hard, but it sure is a wonderful game!! I also find 2 harder than 1 cause it doesnt allow me to play the same way i do in 1, but playing SS2 is still not ultra hard like i find 3 to be.
Seeing how this is SS4 thread I will urge you to try the following trick:
Select Hanzo, and perform Shadow Copy (f,hcf+A), then before it ends perform overhead slash (BC), which will make Hanzo stay in "background" for brief perioud of time (you can see it because his shadow changes position), after this you can use OTG Shurikens (qcf,u+C) over and over, which will keep Hanzo in background as long as you want, and opponent will be unable to hit him.
This is also possible in SS5
Edited by Black Shroud on 25. November 2011 11:39
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