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Thread Author: RiKo
Thread ID: 3057
Thread Info
There are 24 posts in this thread, and it has been viewed 6122 times.
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Videogame Trivia that you may not already know....
RiKo
i thought it would be cool to have a thread with videogame trivia in. Just one item of trivia per post please, and try to post trivia that isnt already common knowledge..


Japanese gaming-giant Sega was actually started by an American in Hawaii , it originally imported pinball machines and was called Standard Games. It moved to Japan in 1951 and changed it's name to Service Games. which was later shortened to Sega (SErvice GAmes). not so Japanese after all Smile
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cthulhu
RiKo wrote:
Japanese gaming-giant Sega was actually started by an American in Hawaii , it originally imported pinball machines and was called Standard Games. It moved to Japan in 1951 and changed it's name to Service Games. which was later shortened to Sega (SErvice GAmes). not so Japanese after all Smile


Not only did Sega import Pinball Machines in it's early days, Sega also made them between 1972 and 1978 and also between 1995 and 1999 after taking over Data East. Later they quit the Pinball business and sold all assets to Gary Stern who still makes Pinball Machines under the name Stern.
My arcade stuff

"ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! Ia! Ia! Cthulhu fhtagn!"
 
bojan4o
and SEGA which if i read it on my language means now so SEGA>NOW
2.bp.blogspot.com/-ydrrBL7IMp4/TcJO0vWWqzI/AAAAAAAAAfU/7iKc_MKXqaY/s1600/The+Lone+Wolf.jpg
 
merlin
I found out quite an interesting piece of trivia recently about Capcom's arcade beat 'em up The Punisher. Perhaps a lot of you already knew this but I had never heard about it before. There's a hidden bonus round that's only accessible using the Mame cheat file. It takes place in an aeroplane attacked by terrorists. For some reason Capcom changed their mind about including it in the game.

YouTube Video
 
RiKo
nice find Merlin, i didnt know about that. i think a few games have bits in which never got included but you can find in the files. wish i could remember some!

great Sega trivia Bojan and Cthulhu - i nver knew any of that! i bet Sega means something in japanese too.

I would imagine some people already know this one here but.....

Capcom's Final Fight was originally called Street Fighter '89 - and was going to be a sequel to the first Street Fighter game.

more info :

Yoshiki Okamoto cites the arcade version of Double Dragon II: The Revenge as his basis for Final Fight.[1] Final Fight was originally shown at trade shows under the title of Street Fighter '89.[2] According to Okamoto, the sales division of Capcom originally requested a Street Fighter sequel, so his team decided to promote Final Fight as a Street Fighter sequel at trade shows (going as far to refer to one of the main characters as a "former Street Fighter"Wink. The title was changed to Final Fight before its official release after feedback from operators stating that the game was nothing like Street Fighter



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marktheshark
Nintendo was originally going to make the NES more of a computer similar to other 80's computers like C64, Apple II, Amiga, etc. However, they changed the design as nobody really cared about it & that competition between computers look saturated.

A picture of the prototype NES: farm3.static.flickr.com/2503/4119088420_00eab4e9fb.jpg

Goldeneye's multiplayer was put in at the last minute as an afterthought during the game's development.

People who hacked into Goldeneye found a test level called "citadel". It consists of a mass of shapes & has a lot of ramps. http://www.golden...r_temp.htm
 
cthulhu
Speaking of the NES, did you know that Nintendo offered Atari the rights to distribute the NES in America? Atari declined...another stupid move by Atari.
My arcade stuff

"ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! Ia! Ia! Cthulhu fhtagn!"
 
bojan4o
in my country during the time of c64 they were publishing games trough the radio so you were audio taping them and then playing them on the commodore 64 naybe its nothing new to you old timers but for me it was new cuz it was the first time hearing it so the internet was discovered before it was discovered Grin LOL at the last msentence heh
2.bp.blogspot.com/-ydrrBL7IMp4/TcJO0vWWqzI/AAAAAAAAAfU/7iKc_MKXqaY/s1600/The+Lone+Wolf.jpg
 
NeoGeoNinja
cthulhu wrote:
Speaking of the NES, did you know that Nintendo offered Atari the rights to distribute the NES in America? Atari declined...another stupid move by Atari.

SPEAKING OF ATARI...
I'm not too sure of the exact specifics, however, I believe that SEGA and Atari (during the Jaguar era) had an agreement whereby Atari had agreed licensing with SEGA so that Atari could use SEGA's IP's for development on the Jaguar! That's right. We could have seen the likes of Sonic on the Jaguar. If Rayman on the Jag is anything to go by, we could have seen some very nice 2D SEGA titles and some 'interesting' 3D ones...

Ninja
i699.photobucket.com/albums/vv359/NeoGeoNinja/NGNsignatureRev1.jpg
 
RiKo
Atari arent the smartest lol .- hence why they didnt exist for a while until Infogrammes(?) revived the name.

They also fiananced the development of the Amiga computer, and then let it go to Commodore. They then later had to rush out a rival 16-bit computer the Atari ST to compete with it... again not a great move.
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cthulhu
RiKo wrote:
Atari arent the smartest lol .- hence why they didnt exist for a while until Infogrammes(?) revived the name.

They also fiananced the development of the Amiga computer, and then let it go to Commodore. They then later had to rush out a rival 16-bit computer the Atari ST to compete with it... again not a great move.


After develloping the Lynx, the didn't let third party devellopers make games for the system, this accounts for the fact that the Lynx didn't appeal to many games because there weren't any big titles on it to compete with especially the Game Boy. Only just before the Lynx's demise they contracted third party devellopers, who released some of the best games for the system (like Lemmings, Shadow of the Beast, Battlewheels) only it was way too late to save the system...yes another way to screw a great system.
My arcade stuff

"ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn! Ia! Ia! Cthulhu fhtagn!"
 
merlin
Here's a bit of SNK related trivia. Just like with Neo Geo MVS games there are also quite a few
hacks of PGM games and you can play them using Mame Plus Multi J.E.T. A few of them feature SNK characters. A hack of Oriental Legend Super has Terry, Ralf, Iori, Robert, and King as playable characters. There's also at least one Knights of Valour hack with SNK characters.

YouTube Video
 
RiKo
Cthulhu, yes Atari really didnt do a lot right. even on the VCS they were putting out some shoddy software (admittedly some quality software too). they seemed to be unable to follow up its success in any meaningful way.

Merlin - cool haha. i wonder if SNK ever thought of releasing a scrolling fighter with its KOF characters? mind you it was probably best they didnt, since they could never quite seem to grasp how to make a decent scrolling beat-em-up
Edited by RiKo on 09. January 2011 22:09
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RiKo
my trivia for today:

Capcom is a shortened form of Capsule Computers, a term it used to describe the arcade machines it soley manufactured in it's early years
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Bullet
For some reason I always thought it referred to a Capsule Communicator (CAPCOM)

"Generally the only person who communicates directly with a manned space crew. During much of the U.S. manned space program, NASA felt it was important for all communication with the astronauts in space to pass through a single individual in the Mission Control Center. That role was designated the Capsule Communicator or CAPCOM and was filled by another astronaut, often one of the backup or support crew members. It is believed that an astronaut is most able to understand the situation in the spacecraft and pass information in the clearest way.

For long duration missions, there is more than one CAPCOM, each assigned to a different shift team. After control of U.S. spaceflights moved to the Lyndon B. Johnson Space Center in the early 1960s, each CAPCOM uses the radio call sign Houston. When non-astronauts are communicating directly with the spacecraft, CAPCOM acts as the communications controller.

Today, non-astronauts from the Space Flight Training branch also function as CAPCOM during ISS missions, while the role is filled solely by astronauts for shuttle missions."

max.q.pagesperso-orange.fr/apollo/infra/images/capcom_new_mcc.jpg

You are prolly right Riko, but I remember seeing that over a computer display when I watched a shuttle launch when I was young and assumed that there was an obvious connection, but I'm prolly wrong lol
Edited by Bullet on 12. January 2011 04:30
i264.photobucket.com/albums/ii174/Bulletsonnet/opr00FUJ.gif
 
reelmojo
The Shmup genre was created by a woman.

Carol Shaw, a programmer who originally worked for Atari before finding a home at Activision, designed River Raid. River Raid, as you may know, is generally considered the first scrolling shoot'em up.

We still live in a world with very few female lead game designers (I can't name one), so the fact that she created a genre is pretty awesome.
 
RiKo
I always wondered why the Novice level on Marble Madness had those bonus pads you could leap onto. well apparently the designer Mark Cerny realised that players would play through this level the most (it being the first level) so was asked by management to add some secrets/bonuses for advanced players. so he added those pads.

another interesting fact about Marble Madness is that the backgrounds were all generated by a computer using a height map and the shadows were drawn in the right places by the computer. so it is probably one of the first games to use pre-rendered 3D backgrounds Smile
Edited by RiKo on 05. May 2011 14:37
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RiKo
Jeff Minter came up with the idea for the Mutant Camel games after reading a review for Empire Strikes Back on The Atari VCS where the reviewer said the AT-AT Walkers looked like 'giant mechanical camels'
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NeoGeoNinja
RiKo wrote:
Jeff Minter came up with the idea for the Mutant Camel games after reading a review for Empire Strikes Back on The Atari VCS where the reviewer said the AT-AT Walkers looked like 'giant mechanical camels'

HAHA, YEAH...
there's 'coming up' with an idea and shamelessly copying the original material, which Mutant Camels, was the latter. I know. I used to have the (then!) awesome TESBack on 2600 and, at a later date, AOTMCamels on C64. Even at the tender age of 8, it was still very noticeable.

No doubt his inspiration for Tempest was the 'trench' scene too! LOL

Ninja
i699.photobucket.com/albums/vv359/NeoGeoNinja/NGNsignatureRev1.jpg
 
RiKo
Ninja wrote :- there's 'coming up' with an idea and shamelessly copying the original material, which Mutant Camels, was the latter. I know. I used to have the (then!) awesome TESBack on 2600 and, at a later date, AOTMCamels on C64. Even at the tender age of 8, it was still very noticeable.

No doubt his inspiration for Tempest was the 'trench' scene too! LOL


haha maybe i should have written 'he came up with the name after reading a review of Empire Strikes Back on the Atari'. From what i hear - it's a shame he wasnt a bit more literal in his copying of Defender for Defender 2000
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