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Thread Author: 1983parrothead
Thread ID: 2771
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There are 27 posts in this thread, and it has been viewed 10825 times.
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First fighting games in history.
1983parrothead
This topic is to list and discuss the first kinds of fighting games in history. Here is a large list I can think of for now. Correct me if you see any of them being false. Check back every once in a while to see some changes and new additions.

http://parrothead...story.html

If I am missing something and/or posted something incorrect, post a comment about it.
Edited by 1983parrothead on 17. May 2011 21:16
 
bojan4o
so actually street fighter didnt brought anything new to the fighting games genre just mixed up all of the previous developed fighting games to make one "modern" game
2.bp.blogspot.com/-ydrrBL7IMp4/TcJO0vWWqzI/AAAAAAAAAfU/7iKc_MKXqaY/s1600/The+Lone+Wolf.jpg
 
CRV
Does Karate for the 2600 (1982) fit in anywhere?
 
STE C
Where is Yie Ar Kung Fu, it is by far the most influential fighting game of all time. 10 different opponents that require different tactics 16 different moves, all this in 1985 it is way more important than any of the above mentioned. It took 6 years before any one on one fighter came close which was SF2.
 
merlin
That's quite a comprehensive list Parrothead. I think you've covered most of them and it's hard to think of anything to add to it.

Here are a few I've thought of. I'm not really all that knowledgeable when it comes to really early fighters so I'm probably wrong about some of these.

Blandia - first fighter where you could knock armour/clothing off by hitting the opponent.

Dragoon Might - first fighter to have parts of the scenery you can hang from e.g tree branches (or was Savage Reign the first it also came out in '95?). Richard Meyer in Fatal Fury could hang from the ceiling but he's AI controlled only of course.

Fatal Fury - first fighter to have a 2 player vs cpu mode.

Fatal Fury 2 - Was this the first fighter to feature desperation attacks? Can't think of an earlier one right now but maybe I'm wrong.

Martial Champion - first fighter you could disarm your opponent AND use their weapon against them.

Voltage Fighter Gowcaizer - first (only?) fighter to let you gain one of your defeated opponents special moves.
 
NeoGeoNinja
IMPRESSIVE STUFF GUYS!...
and I knew STE was gonna get touchy when Yie Ar was decidedly 'absent' Grin

Also Merlin, Fatal Fury 2 or maybe even AOF1 were the first I know of with common day 'Super Moves'.

Sooo... I not sure what game it 'is' but which was the first Fighting game that enabled you to also fight in the air (i.e. Dragonball series or Psychic Force for example).

Any idea's?? Hmm

ALSO...
from my own gaming experiences, Tobal No.1 has pioneered quite a few different things too.

For example: Tobal was the first 3D fighter I had ever played that made use of the UP to move into the BKGD and DOWN to move into the foreground whilst buttons were assigned for block and jump! Fantastic control system and VERY underrated series of fighters.

Also, Tobal is one of the first games I ever played where you could use your fighter in a maze like RPG from the 3rd Person. It was very cool.

I seem to remember that Tobal was also the first game on the PS1 to actually use it's HiRes mode too - not to mention that it was Squaresofts first ever fighting game!

Tobal was also the first and ONLY(?) fighter to use an innovative Hi, Med & Lo attack system, of which these attacks can be 'shift keyed' with the block button, enabling even more attacks. Of particular note is Block & Med attack which initiates a grapple system as opposed to a simple throw. From this point BOTH players have many options: Hi attack, throw or low attack - all of which can be appropriately countered.

Tobal was also (yawn!) the first 3D fighter I had ever played that punished the player with 'back-dash' stumbling penalties - a stumble basically, to discourage wimpy turtling!

It's for all these reasons and many more why I LOVE the Tobal series - truly fantastic, unique and innovative fighting games Wink

AS FOR UNLOCKING MOVES...
and the such, Fighters Destiny on the N64 had many innovations too. You could do a GrandMaster challenge mode to unlock extra moves for your character! Fighters Destiny also had a VERY unique and customisable point scoring system never before seen in a fighting game... or since. It's VERY good. Also, this was the first 3D fighter I had played that contained SPECIAL finishing moves and (pretty much) SUPER finishers too.

Fighters Destiny: a bit rough around the edges BUT it has a BIG heart Grin

Ninja
(p.s. sorry to go on with myself!)

Ninja
i699.photobucket.com/albums/vv359/NeoGeoNinja/NGNsignatureRev1.jpg
 
Shiny
Pit Fighter not only has the accolade of first fighter with digitized characters but also stands as the worst game ever made. Ever. Impressive stuff, Midway. Keep it up. Oh, you did.

Yie Ar is, without question, the template for modern fighters.
i149.photobucket.com/albums/s49/huwuno/avbar5.png
 
priest
I wrote this to answer Parrothead in the Streetfighter vs tekken thread earlier, this still stands:

http://www.neogeo...ad_id=2669

1983parrothead wrote:
Would of been better if it was Virtua Fighter instead of Tekken, because Virtua Fighter and Street Fighter are founders.


"Now if weŽre to talk about founders then YIE AR KUNG FU should be mentioned as a "real" founder."

And...

"Parrothead: This is maybe a discussion best held out and away from this thread but...

Up until Yie Ar Kung fu the way to differate characters in on on one beatŽem ups was to use different colors of their GIs. Yie Ar Kung fu was the first caracter based beatŽem up and have more resemblance to Street fighter than to Karate champ.

Well at least you edited your post from calling Yie Ar Kung fu a "prototype", thats atleast something I guess."

STE C: I deleted your doublepost.
Edited by priest on 28. July 2010 23:44
i149.photobucket.com/albums/s49/huwuno/userpriest.png

Used with the kind permission from their creator "Shiny"
 
http://www.motalaarkadhall.se/
Shiny
priest wrote:
STE C: I deleted your doublepost.


Ooh, I totally missed that didn't I. I'm blaming the wine. Bad, wine! Bad!

Do we reward the founder or the perfecter (is that a word?). Yie Ar, amazing. SF2, pretty much perfection (Sam Sho 2 notwithstanding). VF, impressive. VF2, done right. Anyone see where I'm going with this or am I just talking drunk rubbish.

Also, I refuse to acknowledge Golden Axe: The Duel for anything other than being really really shit.
Edited by Shiny on 28. July 2010 23:46
i149.photobucket.com/albums/s49/huwuno/avbar5.png
 
priest
Shiny: No worries I often miss things like that and one of these days youŽll surely correct me...Smile
Edited by priest on 28. July 2010 23:46
i149.photobucket.com/albums/s49/huwuno/userpriest.png

Used with the kind permission from their creator "Shiny"
 
http://www.motalaarkadhall.se/
Shiny
priest wrote:
Shiny: No worries I often miss thing like this and one of these days youŽll surely correct me...Smile


I doubt I'll ever have to, you're normally on it like Sonic.
i149.photobucket.com/albums/s49/huwuno/avbar5.png
 
Shiny
FYI: Often, my friends and I use that phrase. Are you going to finish the artwork for this album sleeve, Shiny? I'm on it like Sonic, mate. Geddit.
i149.photobucket.com/albums/s49/huwuno/avbar5.png
 
priest
Shiny wrote:
FYI: Often, my friends and I use that phrase. Are you going to finish the artwork for this album sleeve, Shiny? I'm on it like Sonic, mate. Geddit.


Hahaha, I was wondering if you were calling me a "spiky rat" or if it was just a complimentGrin
i149.photobucket.com/albums/s49/huwuno/userpriest.png

Used with the kind permission from their creator "Shiny"
 
http://www.motalaarkadhall.se/
Shiny
priest wrote:
Shiny wrote:
FYI: Often, my friends and I use that phrase. Are you going to finish the artwork for this album sleeve, Shiny? I'm on it like Sonic, mate. Geddit.


Hahaha, I was wondering if you were calling me a "spiky rat" or if it was just a complimentGrin


Haha, a compliment fo sho my friend. Smile
i149.photobucket.com/albums/s49/huwuno/avbar5.png
 
1983parrothead
First post updated. Are there others?

CRV wrote:
Does Karate for the 2600 (1982) fit in anywhere?


I guess, but GameFAQs said it was canceled, but the Wikipedia staff said that GameFAQs, like Wikipedia, isn't a source.

STE C wrote:
Where is Yie Ar Kung Fu, it is by far the most influential fighting game of all time. 10 different opponents that require different tactics 16 different moves, all this in 1985 it is way more important than any of the above mentioned. It took 6 years before any one on one fighter came close which was SF2.


It's pretty much like a car: it has a lot of ideas already created (e.g. wheel, seat/chair, wagon/chassis, etc.). The only thing I could think of that tells it is the first to have was a large number of characters with completely different fighting styles.

merlin wrote:
That's quite a comprehensive list Parrothead. I think you've covered most of them and it's hard to think of anything to add to it.

Here are a few I've thought of. I'm not really all that knowledgeable when it comes to really early fighters so I'm probably wrong about some of these.

Blandia - first fighter where you could knock armour/clothing off by hitting the opponent.

Dragoon Might - first fighter to have parts of the scenery you can hang from e.g tree branches (or was Savage Reign the first it also came out in '95?). Richard Meyer in Fatal Fury could hang from the ceiling but he's AI controlled only of course.

Fatal Fury - first fighter to have a 2 player vs cpu mode.

Fatal Fury 2 - Was this the first fighter to feature desperation attacks? Can't think of an earlier one right now but maybe I'm wrong.

Martial Champion - first fighter you could disarm your opponent AND use their weapon against them.

Voltage Fighter Gowcaizer - first (only?) fighter to let you gain one of your defeated opponents special moves.


Blandia - Gladiator beats Blandia.

Fatal Fury - Street Smart beats Fatal Fury.

Dragoon Might - Remember the stage of Balrog/Vega/Claw in Street Fighter II? That came first, then Richard Meyer's stage in Fatal Fury; however, Dragoon Might was probably the first to have more than one stage with this feature. Savage Reign is pretty similar to Fatal Fury 1, but with high parts and low parts.

Martial Champion - This unique feature was later used in Nintendo's Super Smash Bros. series for Wario's Bike. Link's Bombs in the first Super Smash Bros. probably doesn't count.

Voltage Fighter Gowcaizer - I don't know if that's been done or not, but I heard a comment that said it's been done, but you're probably right. Technos Japan also used this idea in the Neo-Geo version of Super Dodge Ball, while EA and Aorn used a similar idea in Rabbit.
Edited by 1983parrothead on 29. July 2010 06:58
 
merlin
1983parrothead wrote:
Dragoon Might - Remember the stage of Balrog/Vega/Claw in Street Fighter II? That came first, then Richard Meyer's stage in Fatal Fury; however, Dragoon Might was probably the first to have more than one stage with this feature. Savage Reign is pretty similar to Fatal Fury 1, but with high parts and low parts.


Yes you're right I completely forgot about Vega's stage in SF2. That must have been the first one. Savage Reign has only two stages with actual hang points the Ring of Doom and China Boomtown. It's pretty neat though the way you can hang from the top part of the screen in those stages and knock objects onto your opponent below. Savage Reign has a lot of original ideas.

Didn't realise that about Street Smart and Gladiator. I'm going to have to give them both a try.
Edited by merlin on 29. July 2010 23:42
 
STE C
Shiny wrote:
priest wrote:
STE C: I deleted your doublepost.


Ooh, I totally missed that didn't I. I'm blaming the wine. Bad, wine! Bad!



Why is my name always associated with wine hic , you guys assume I am a piss artist hic wine OWNS.

As you wisely agree Shiny Yie Ar is the template indeed and still a very enjoyable and challenging fighter. Well worth picking up the PS2 import that has artwork , arcade flyer cards, a dvd showing expert players ( who use techniques even a 25 year veteran like me was not aware of) and a music cd. A great package that serious fighting fans should consider.
 
Bullet
Interesting Thread.

Kizuna Encounter should be there as well, for first fighting game to have the Tag Team feature, before the Vs games by Capcom.

edit: according to interweb wik's they came out the same month lol, but I imagine kizuna encounter was first since its an original game and Capcom was just recycling sprites, so Kizuna was prolly in development longer.
Edited by Bullet on 30. July 2010 20:43
i264.photobucket.com/albums/ii174/Bulletsonnet/opr00FUJ.gif
 
Glowsquid
Cosmic Carnage: First game to feature different fighting styles for the same character. The characters can choose between three types of "armors" (which in turn can be choosen as Light or Heavy) which would give different special moves.

Double Dragon V: First game to feature parrys (unintentionally so), according to this.
Edited by Glowsquid on 31. July 2010 21:10
 
merlin
I think these are some more fighting game 'firsts' but I could be wrong though.

Samurai Shodown - first fighting game in which characters have animal companions which fight alongside them.

Warzard - first fighting game to feature a rank system in which your character can increase in level and gain new titles e.g. Tabasa becomes a Sorceror at rank 3, a Summoner at rank 6 etc. Also as they increase in rank they gain additional special and super moves and the higher rank characters can be saved using the password system.
 
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