The Super spy was an early first-person shooter-like game on the NeoGeo. I myself have never played this so I don't have much to say..
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The Super Spy
Genre: First-person shooter Players: 2 Size: 55 megs Released on: AES, MVS, Neo CD
Brief Description:
Super Spy is an early SNK game, made in 1990 for the Neo Geo. It is a first person shooting and fighting game in which players move through the many floors of an office building shooting terrorists.The story revolves around a C.I.A agent, named Roy Heart, who needs to traverse office buildings, and warehouses to stop a group of terrorists, known as the Zolge King terrorist group, lead by a man name King. The group is responsible for the horrible murders of thousands caused by destroying the subways with bombs. As Mr. Heart, the player hunts through the terrorists' bomb factory for those responsible
Hmm, The Super Spy, how can I put this in a single sentence..., well,the game is about 2hrs long(Longest NG game ever), bruttaly difficult, and the last boss "King" (Not King from other Fighting Games) looks like Geese Howard, but it has some good points, and the AES version has an extended intro, unlike the MVS version.
Not what I was expecting any time soon for Gotw but still. I like the RPG game style, with certain moves like Hook Punches, Charge Up Bashes and such.
I only wish the variety of weapons were a little bigger, complete with a sawed off shotgun, rocket launcher and a tazer of your own. Why on earth would the spy shoot a machinegun left and right using up an entire magazine of bullets? You don't need to fire an entire magazine of bullets to kill a single enemy, just one bullet. Machine gun ammo is conserved better in games like "Lethal Enforcer". I can't understand why there's nowhere in the game to recharge your Colt pistol (can only be recharged by a new continue), and it ends up as a melee weapon all-time.
The Spy (Roy) himself, I know next to nothing about. He is not what I call an excellent spy. I would have preferred one of the Shock Troopers like Marie Bee, Jack or Milky for the player. The hostages you meet are a bit crude because they don't have proper facial expressions to their fear or determination in the situation of terrorist attack, especially in the second mission with that guy with red hair dressed in blue, who seems to be laughing rather than crying out in fear. It would be interesting if you got a score and bonus for rescuing hostages in this game just like Metal Slug.
The enemies are extremely samey with nothing more than colour change without uniform. You meet only masked frogmen looking men, ninjas and thugs. Security cameras attract a white ninja, I'd like it if you could shoot the camera. Most of the bosses are straightforward to beat. The lady in a scarlet dress is a very slippery and sly its like a cobra trying to kill a mongoose.
I have many times kept wishing there was a sequel designed to be many times better than this game. The subject of terrorism doesn't look very serious in this game.
The Stray wrote:
Hmm, The Super Spy, how can I put this in a single sentence..., well,the game is about 2hrs long(Longest NG game ever), bruttaly difficult, and the last boss "King" (Not King from other Fighting Games) looks like Geese Howard, but it has some good points, and the AES version has an extended intro, unlike the MVS version.
I once made a comparison between King and Geese in the SNK Graphic Sprite and Actor Comparison Topic.
The Super Spy is quite an original type of game and you have to give SNK credit for trying to do something a bit different. The problem is though that the game is extremely repetitive. You wander through endless corridors battling the never ending horde of palette swapped terrorists and it just becomes very boring very quickly. The game really needed some more varied scenery, more different types of enemies and a greater variety of weapons. Not a terrible game though and some people do enjoy it so worth giving it a go at least.
I agree that is original. Original does not always mean good, however. I remember dropping MANY quarters into local machines because of this game. It gets rather impossible in the later missions, turning into pure quarter munching and not relying on skill. The graphics were awesome for the time period, though. The weapons are indeed good and well balanced, but for those later levels, where the hell is the enemy mowing weapon that balances the absurd difficulty? You clearly are not intended to beat this game. It was made to draw you in with flash graphics and sucker a few quarters out of you before destroying you into submission in the later levels. It's a fun game at first, but it gets not only repetitive, but unfair later on.
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