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Thread Author: shion
Thread ID: 2315
Thread Info
There are 41 posts in this thread, and it has been viewed 15881 times.
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Better on the home console
shion
Most arcade games are better than their home versions. However, every once in a blue moon, there comes along an arcade port that tops its original, arcade version. Do you remember any home versions (on any system) of games that were/are better than their arcade versions?

Through my gaming habits, I have discovered:

Mr. Driller (Wonderswan Color)
The condensed gaming area of the screen seems to make the colorful blocks more visually pleasing. The gameplay is all there too, except there are more modes to choose from!

Rock Man Battle and Fighters (NGPC)
If you've played the arcade versions of these games, you might've wanted to cry! The then-state-of-the-art Capcom board was pushing a very outdated and simple concept (e.g., kind of like developing a mid 90s-style 2-D platformer for the 360 now). I just found the whole experience unenjoyable. However, I found the handheld concept a pleasure; somehow, the gameplay just feels right on the Pocket. Not only that, the little cartridge has both Arcade games shoved in it!
Edited by shion on 07. February 2010 08:17
 
http://www.gamefaqs.com/users/1stTobalMan/contribu
RiKo
Nice thread Tobal Man Smile

oh, Soul Calibur (Dreamcast) is a big one. The original arcade vesrion was based on Playstation hardware, so the DC was much superior in terms of graphics + *may* of had a higher frame rate and also it had some brilliant extra gameplay modes like Soul Master mode or whatever it was called, where u went on a little 'quest' solving challenges

Also 18 Wheeler had an extra level on the Dreamcast i think. The arcade version was the one with the huge cabinet where u drove a huge 18 wheeler truck.

Crazy Taxi (Dreamcast + PS2)- had a whole new city which i much prefered to the Original arcade level, although it was harder to navigate at first. Once u knew your way around it was much more fun. It was like a proper city where the arcade level was more like a circuit with a few branches. There was also Crazy Pyramid mode with all the fun challenges like bowling and jumping. These were also great for learning advanced techniques to control your taxi.
Edited by RiKo on 06. February 2010 22:26
Mini-Reviews of films I have just watched : http://richwatmov...press.com/
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http://www.youtube.com/user/PhoenixRisen7
NeoGeoNinja
JUST WHO IS...
that Blonde Hooker on your Avatar RiKo?? LOL

TO THE POINT...
One game that always jumps straight to the forefront of my mind is (love it or hate it?) Tekken Tag. The Arcade Version used the Tekken 3 game engine whilst the PS2 in essence received a complete 'HD' overhaul if you will (by gaming standards 10yrs ago!). It was massively superior to it's Arcade counterpart.

I SUPPOSE...
it's also arguable that today, the home ports of SF4 & KOFXII are better than their Arcade counterparts due to the inclusion of console exclusive characters?

INTERESTING...
subject Mr Tobalman! I will give this more thought. I like a bit of mental provocation and this is ideal Grin

Ninja
i699.photobucket.com/albums/vv359/NeoGeoNinja/NGNsignatureRev1.jpg
 
shion
Thanks. And, I too would say SFIV just based on what I've read (more characters/features while still keeping the same graphics and gameplay)
 
http://www.gamefaqs.com/users/1stTobalMan/contribu
marktheshark
Final Fight One (GBA, 2001) - Some people might disagree with me here. While I have to give credit to the arcade version for it's better graphics, sound, & ease of doing 2-player, I think the GBA version kinda surpasses it in nearly all other ways. I really like the version exclusive extras the GBA version has. The music also sounded really good, even with the GBA's sound limitations.

Ghost Squad (Wii, 2007) - The Wii version of this game doesn't require a data card unlike the arcade version if you want to have a customized score & character as well as access to new weapons & costumes which alone make the Wii version better than the arcade version. I can kinda understand why the arcade version would require a data card if you want those things, particularly the customized score & character. The Wii version also has 4-player support in party mode & the ability to post your high scores online, both which are exclusive to that version.

Tatsunoko vs. Capcom: Ultimate All Stars (Wii, 2010) - It has 5 new exclusive characters & now has online play which was also exclusive to the Wii. The music in this version I think sounded much better than the arcade version's did for the most part. Also has a lot more content in it.
 
Klarkus
1st Super Tobalman wrote:
Thanks. And, I too would say SFIV just based on what I've read (more characters/features while still keeping the same graphics and gameplay)


Damn you I wanted to say this one Smile

Super SF4 as its not even comming out on arcade which makes it better than the arcade version Wink

I think its mainly most games with extra content when comming to consoles - new maps, new characters ect.

Funny thing talking about arcades ive just noticed this little place I take the kids to play in a ball pitt area has a tekken 2 arcade cab and king of fighters (i didnt notice which one at the time i will have a look next time i go)
img218.imageshack.us/img218/2194/myterrytag.gif
 
NeoGeoNinja
marktheshark wrote:
Final Fight One (GBA, 2001) - Some people might disagree with me here. While I have to give credit to the arcade version for it's better graphics, sound, & ease of doing 2-player, I think the GBA version kinda surpasses it in nearly all other ways. I really like the version exclusive extras the GBA version has. The music also sounded really good, even with the GBA's sound limitations.

Ghost Squad (Wii, 2007) - The Wii version of this game doesn't require a data card unlike the arcade version if you want to have a customized score & character as well as access to new weapons & costumes which alone make the Wii version better than the arcade version. I can kinda understand why the arcade version would require a data card if you want those things, particularly the customized score & character. The Wii version also has 4-player support in party mode & the ability to post your high scores online, both which are exclusive to that version.

Tatsunoko vs. Capcom: Ultimate All Stars (Wii, 2010) - It has 5 new exclusive characters & now has online play which was also exclusive to the Wii. The music in this version I think sounded much better than the arcade version's did for the most part. Also has a lot more content in it.


NICE SHOUTS...
there Mark. If you don't mind, I'd like to address your points from my own angle...

FFight One (GBA) - I agree with what you've said here. I must agree, when I first played FF1 on GBA, I was wholly impressed with it - especially the new cut scenes, but more importantly, the ability to ACTUALLY use Zero Guy & Zero Cody!! Very very cool indeed... Great example Mark Thumbs Up

AS FOR...

Ghost Squad (Wii) - personally, whilst I take your point about the features present in the Wii version being superior to the Arcade version, IMO the Wii version can NEVER be superior to the arcade for one simple reason: The Arcade version IS a proper light-gun game and will always be best experienced with the light-gun rifle peripheral. By comparison the gameplay on the Wii is more of a point and click affair. I REALLY think Nintendo should have released an actual light-gun for their Wii myself... that's how I'd prefer to play HOTD 2,3 & OK, Ghost Squad, and even games perhaps not ever considered for an actual light-gun like REUChronicles, REDSChronicles and DSExtraction. Call me old-school I guess...

TvCapcom (Wii) - I agree with you about the extra characters and of course online play too. However, personally, I much preferred the original 'character specific theme' based music present in the original. It was just so much more personal and epic IMO... especially hearing certain character themes (Soki's from Oni4, Alex from SF3, Polymer/Polimar from HP, Gatchaman theme music etc. Sadly (due to licensing I suspect) these themes were removed and replaced with standard stage music pieces. I guess for me, music really plays an important part in being an integral part of a game. Overall though, you're right... TvC:UA is definitely better overall than it's original Arcade counterpart!

Ninja
i699.photobucket.com/albums/vv359/NeoGeoNinja/NGNsignatureRev1.jpg
 
RiKo
erm... thats my sister Ninja Smile lol, no i don't know, i like her though, she looks better non-cropped.

I was going to say SF4 too, most fighters are even in small ways cos the aracde is like a testbed for the game, and they can make tweaks to improve the gameplay and balance.

Rodland and Double Dragon 3 (it still wasn't that good tho) were better on the Amiga than the arcade. Some people said Silkworm was too, although it wasn't fullscreen.

Gauntlet on the N64 plays better than the DC and arcade original cos you get to choose when you want to use the potions. In the other versions they get used as soon as you pick them up.
Edited by RiKo on 07. February 2010 12:40
Mini-Reviews of films I have just watched : http://richwatmov...press.com/
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priest
RiKo: please "hook me up" with your sister...P L E A S ESmile
i149.photobucket.com/albums/s49/huwuno/userpriest.png

Used with the kind permission from their creator "Shiny"
 
http://www.motalaarkadhall.se/
STE C
Riko I thought your avatar was Pink the tattooed American singer. Good thread Tobal , two games that springs to mind are Shadow Dancer and Eswat on the Megadrive as they had completely different levels with more variety than the arcade versions.
The originals were pretty average and only mildy successful for Sega ( Shadow Dancer being not a patch on its prequel Shinobi) so good on Sega for taking two average games and rejigging them into great console games. In fact the Master System versions I am sure are straight ports of the arcade games and were pretty poor. The original arcade version of Eswat was very boring I recall.

I have never played the arcade versions of Powerstone but I recall hearing at the time the DC versions had slightly better visuals which was the case with a few DC arcade conversions I heard.
 
RiKo
haha Priest well i actually got her from a social networking site, so can hook u up with the lady who was pretending to be her. lol

i468.photobucket.com/albums/rr45/RimShot69/thm_thm_phph816Ko.jpg

ah no is not Pink Ste, photo is kind of pink though Smile The Dreamcast was just a Naomi board with less memory, so often textures were less detailed than the arcade, but it's possible with the extra time they had they could improve the graphics engine on DC i guess. The arcade was on a circuit board so it had no loading times. I want them to get rid of those next on modern consoles.
Edited by RiKo on 07. February 2010 16:24
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priest
RiKo: Hell I might get luckyPray...Second thought, I might not get luckyThumbs Down... dont botherGrin
Edited by priest on 07. February 2010 19:02
i149.photobucket.com/albums/s49/huwuno/userpriest.png

Used with the kind permission from their creator "Shiny"
 
http://www.motalaarkadhall.se/
shion
Ahem... Smile

I remember TNMT 4 on the SNES was better than the arcade game

This guy seems to believe Joe and Mac for the SNES is better than the arcade:
https://www.egame...#msg152596

I seem to remember the SNES version being worth its weight too...

Don't know how true this is, but I read Combat on the Atari 2600 and Gradius on the PC Engine are better than the arcade
Edited by shion on 08. February 2010 02:43
 
http://www.gamefaqs.com/users/1stTobalMan/contribu
RiKo
i didn't know that about Joe + Mac. i actually just sold mine on SFC/SNES, cos i didn't really get into it.

I bet there's a home version of Missile Command that's better than the arcade too, since the aracde one has quite old style chunky gfx.

I heard that Silkworm on Amiga is better than Arcade too. I doubt the graphics would be better but it could well be because of a gameplay tweak.
Mini-Reviews of films I have just watched : http://richwatmov...press.com/
Mini-Reviews of ZX Spectrum games : https://iplayzxsp...ress.com//
 
http://www.youtube.com/user/PhoenixRisen7
shion
Interesting. I did some research and found he general (Internet) consensus seems to be that the DC had an overwhelming amount of games that were better than the arcade versions. I did not know this! As it has been mentioned, this is largely due to the DC sharing the same hardware as its arcade machine.
 
http://www.gamefaqs.com/users/1stTobalMan/contribu
shion
I just want to say Battle City (NES) is better than Tank Battalion. Each game has a different title, of course, but the NES version has way better sound, controls and graphics. There is even a Nintendo-esque "design your own city" option!
 
http://www.gamefaqs.com/users/1stTobalMan/contribu
marktheshark
Any Guilty Gear game:

I find it funny how people spend a lot of money to get the arcade versions of GGX &/or GGXX & it's revisions in their home. Why not get the home versions instead for much cheaper as well as an arcade stick? There's many extra content in the home versions like Survival Mode, Story mode, art galleries, etc.

In fact, this will probably hold true for just about any modern fighting game today.
 
CrazyDiamond
I thought Commando was better on the NES, because it was easier than the arcade version.
 
hitorkori
the tekken games have always been a step up for home versions !
 
NeoGeoNinja
hitorkori wrote:
the tekken games have always been a step up for home versions !

I'M GONNA HAVE TO...
call you on this one my friend and ask 'how'?

From my experiences ALL the arcade versions of the Tekken games HAVE been superior to the PS1 & PS2 counterparts with the only exceptions being:

Tekken Tag for PS2 - as it was an update of the Arcade version which ran on the older hardware (graphically TTT in the Arcade looked like Tekken 3!)

Tekken 6 - as the hardware for the Arcade and PS3 (& 360) are more than easily matched. As such, the PS3 & 360 versions, with ALL the added extra's are actually better than T6 & T6BR in the Arcade.

So I have to ask, what brings you to this conclusion? Hmm

Cheers Thumbs Up

Ninja
i699.photobucket.com/albums/vv359/NeoGeoNinja/NGNsignatureRev1.jpg
 
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