Hello, sorry for the delay! Burning Fight is this Game of the Week, though! ;D
One of the few Beat 'em Ups on the NeoGeo, its usually referred to as a Final Fight clone. With Duke bearing a close resemblance to Cody from Final Fight... ^^;
I've never played this, to be honest. So let's hear what you guys have to say!
Genre: Beat 'em Up Players: 2 Size: 54 Released on: AES, MVS, Neo CD, Wii Virtual Console
Burning Fight is an arcade game created by SNK in 1991 for the Neo Geo. This game is a beat 'em up, very similar to Crime Fighters. This game uses elements that are very similar to Konami's Crime Fighters: balanced character selection, objects and weapons found on the ground cause greater damage to opponents, and semi-interactive environments (players can damage objects like phone booths and street signs along the way.) To its credit, there is one element in the game that is slightly different from crime fighters The game contains some mini-stages, where you have to defeat some enemies in a short period of time in order to win prizes.
Burning Fight is the most average and mediocre game I have ever played. There is NOTHING appealing about the game and to have you come back to playing it. Its so bland in every aspect... atleast the badly translated manual is fun to read. "He [Billy] is popular with children and women but very brutal to mean bastards". One page they didn't even spell "smart" right.
Its a weak game and my least favorite of the NGs scrolling fighters. Its good points are the clear and colorful graphics but anybody wanting a an older title like this then I would suggest Robo Army or Sengoku 2 or maybe Ninja Combat ( which I like )
I like this game, gonna see if I can get it for Aes some day, I agree it's nothing special compared to Final fight, but it has quite nice atmosphere and plays okay IMO. Would have bin nice to see a sequel for this game though..
I've never played this but i just watched the vid. It looks ok gfx wise, + a nice idea to have the men coming down the streets in the background. It is very reminiscent of Final Fight and the music is a little similar too. the punching looks mad fast!
I do find the old beat-em-ups some of the hardest to play of the old 2D games these days. in most of them i want more moves to use so i can look a bit more stylish. I wish they could include some proper skillful fighting in these games, cos they feel a bit too much like work sometimes. Final Fight is my fav ever but even that starts to get boring by the time u reach the last level and if u die then you can't bear the thought of having to play thru again so you switch off!. haha. someone shoudl do a new 2D beat-em-up thats good and keeps your interest more.
i do have a a soft spot for Legend of Success Joe though still. haha
Edited by RiKo on 30. December 2009 13:57
"There's a guy on Geometry Wars. I can't remember his Gamertag, but his score is far above anyone else in the world, and it makes me think this person doesn't have a life, doesn't work, and is completely and sickly addicted to this one game."
that this game is good BUT there is better (especially on other platforms).
I got this game not all that long ago on SNK Vol.1 for PS2 and after playing it properly, I really enjoyed it. Obviously, it's not without it's faults... a couple of huge ones in fact. For me these faults come in the form of the characters. Playing as Duke is great! He's fun to use and is a good, well rounded beat 'em up candidate. The other 2 however, are pretty poor IMO... and this can make 2P mode a chore... especially if you're friends are like yourself/me, and 'notice' bad characters' attacks and so on. Ryu is the best of a bad bunch and Billy (is it?) isn't even worth looking at! An absolute waste of Megs IMO!!
RiKo's point about scrolling beat 'em up monotony... I agree. Some of them can feel like a chore. There's a few that don't, and biased as I may be, I always enjoy playing through Captain Commando the most... I don't get bored of that one. I think it's because of the large amount of diversity on offer, not only from the various fighting styles offered by the player characters, but also the large variation of diverse enemy types you take-on throughout. games like Final Fight & Streets of Rage can, IMO, seem more like hard work because the variation in enemy types id so limited by comparison.
I like about Burning Fight is the ability to Punch & Kick independently... a feature not commonly present in scrolling beat 'em ups. Whilst not fully implemented to the max in BFight, I feel that this addition adds a small, additional layer of depth to the game. This was always something I felt FFight & SORage would have benefitted from... even if the MD only had 3 buttons (Damn!).
STE C stated plain, actual hard facts on 26.11.11... "SF4 & MVC3 can go s*ck my knob because KOF (XIII) is king... again"
This game certainly has a lot more things to break and smash than Final Fight and Streets of Rage. I like Duke Edwards a lot, that I always choose him when I play. I wish fighters in KOF would do his spin punch too. My favourite bosses are Tom Anderson (the tough boxer) and Marshall (the one who turns red in fury). Also the cane gun Casterora carries is one cool weapon. The characters I loathe are Billy King, Gonzales and Duffy.
Unfortunately there are a few setbacks in the game. The way the helicopter shoots at you is not realistic because orange blobs appear on the surface instead of holes and sparks. Its is pretty boring that there aren't any females in the game except for Azusa Heike, in fact I mistook the swordsman boss on the high rise for a woman due to his long hair and hag-like scream. Cloning Tom Anderson into Gary Powell and Mad Dilly isn't colourful at all. Sometimes its a bit samey when the screen always scrolls to the right (except for the high rise in Stage 3). Typically this game has no storyline and I have no idea what became of the helicopter after you beat Casterora. The music is sometimes a bit repetitive and unappealing, but the Shopping Center and the South Bay Area tracks match the atmosphere. Finally the game lacks too many power ups and the weapons have an annoying limit (for example the magnum is finished for 7 seconds of use instead of bullet quantity).
In a nutshell the game does have adjustment requirements before it can reach up to levels with Streets of Rage and Final Fight.
I voted 'Meh, its ok'. Certainly not a terrible game but just feels very average to me. As a huge fan of Final Fight I would have loved to have had a similarly great beat 'em up on the Neo Geo but unfortunately Burning Fight is vastly inferior. The graphics, characters and gameplay just don't match up to Capcom's classic. Not a game I would want in my collection to be honest.
Edited by merlin on 03. January 2010 00:30
I went with "Meh, it's okay" too. It's not outwardly bad, but being almost a carbon copy of Final Fight means it's going to be at least somewhat good. It's just mediocre, and with so many great beat'em ups out there that I haven't finished properly I don't see myself playing Burning Fight all that much.
Capcom lost the lawsuit over Fighter's History, but it's possible they would have won if they had sued over Burning Fight. It's true that many beat'em ups are similar, but this one is almost criminal.
It's pretty much a cookie cutter clone of Final Fight except they threw in 90s-action-hero-esque Billy in there to change up the grappler type a little. I like how the game actually gives you a few spots here and there to stock up on life to make it more fair and also how you can pick up several kinds of tools to use - something that is sorely missed on the Neo Geo when it comes to this genre.
The character designs aren't very interesting however, the fighting feels slippery and the soundtrack is forgetable. Despite this the game is actually better than it looks, it just lacks the kind of polish that would make it a true classic.
Asuka does not wait until after school, she will kick your ass right now!
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