2 Unreleased Amiga (16 bit) games have been discovered! They are both amazing I think you will agree! haha Ok so I wrote these games, they are both unfinished, but you can play on them at least Let me know what you think of them.
Tetris Joe (1993?) (Tetris Joe would have done more, and music would not be crazy in final game)
YouTube Video
Eat a Log Simulator (1992) (you can only eat 2 logs before you have to go to the toilet, has temporary graphics and names as you can see!)
YouTube Video
There's a 2 player version of TJ if you keep watching by the way, was almost impossible to play cos of the recording conditions (crammed together at awkward angle), but did my best, also my friend as you can see has not really played Tetris before.
Edited by RiKo on 18. August 2011 19:07
"I remember getting a letter from a schoolgirl who had paralysis on one side of her body. Her mum had given her a copy of Oaarina of Time to keep her occupied in the hospital, and she was inspired by Link not to give up. She started to put more effort into rehab, and she regained the ability to walk again. I realised from that letter the power of games to move people, and the importance of never making a game halfheartedly."
RiKo: I really admire your work on these games and that other one you are currently working on. You seem like a really creative guy
How did you come up with the theme for "Eat a log sim" ? Seems like a mixture between "Bomb jack" (jumping between platforms) and the obvious conection to "Pacman" (due to the design of the player sprite). Were these games you played back then?
Did you have any plans to incorporate enemies in the "Eat log sim" in a future version?
Anyway well done
Used with the kind permission from their creator "Shiny"
Great work RiKo. The log game is a very amusing idea. I like it. The Tetris game looks very good indeed. I'm just curious how did you record these videos? I'm assuming you're playing on an actual Amiga and not an emulator.
Did you make many other games besides these two?
You've got an interesting mix of videos on your YT channel now. I'd recommend people to check them out.
Priest - This is probably a bit of an insult to Nintendo fans, but I was playing a lot of Super Mario World at that time, it wasn't a concious influence on the game, but I did use a similiar control system for the jumping, where you go higher the longer you hold the button, also you can move around in the air (some games had fixed jumps in those days). I just made the game up as I went along really, Codemasters used to make loads of 'Simulator' titled games - like BMX Simulator, Advanced Ski Simulator, Jet Ski Simulator (all 2D games) etc. I thought it was about time the experience of eating a log was simulated! Pacman may have been an unconscious influence too haha no I don't have any plans to bring back the enemies, but now you mention it.......
Powerwave - Thanks! - don't be eating any logs you find in burger boxes on tube trains
Merlin - Thanks , I worked hard to copy the original gameboy Tetris. It looks a bit like arcade Tetris with the jumping man - which I hadn't played at the point but had seen screens of. AT is good but you can only rotate one way I think.
I plugged the Amiga's RGB scart lead into the back of a DVD recorder and just recorded it onto DVD, and then stuck it in the PC. Your channel is real good too - I was just watching your vid of Ganryu. I might also get Puzzle Exchanger having seen your vid
Actually this is a good way of recording consoles but unfortunately won't really work for 60Hz. Even some 60Hz switchable recorders won't record in RGB - which is obviously best quality. If anyone knows of a DVD recorder that can record in RGB AND 60 Hz please let me know
I did make some more games, most are unfinished - I always get bored and move on.
Edited by RiKo on 09. July 2009 13:41
"I remember getting a letter from a schoolgirl who had paralysis on one side of her body. Her mum had given her a copy of Oaarina of Time to keep her occupied in the hospital, and she was inspired by Link not to give up. She started to put more effort into rehab, and she regained the ability to walk again. I realised from that letter the power of games to move people, and the importance of never making a game halfheartedly."
Thanks for the info about using a DVD recorder. I might well do that as well in the future.
Yes you should definitely get Money Idol Exchanger one day it's one of the best puzzle games on the Neo Geo although it is very tough.
This might sound a bit crazy but in theory you could one day try and make a Neo Geo game. Other people have programmed simple Neo Geo homebrew games like for example Columns. These games can be burned onto a CD and then played with a Neo Geo CD system. There are some guides and programs available online.
I probably could, cos you can write them in C. Would be fun to make a little game. I read a book on 68000 code a while ago cos I thought might make a Neo game. I quite like making games on PC now though, cos its easier!
Good thing about the Neo compared to the Amiga is all the sprites it has. The amiga has 8! or 4 if you want 16 color ones. Neo also has real good hardware scrolling. Anything done in hardware uses almost no processor time, so I reckon you could write a game in C quite easily. Especially something like NITD or Zupapa. The main problem is making it look professional, cos it takes ages to draw the graphics, but people don;t expect too much from homebrew games anyway Edited by RiKo on 18. August 2011 19:09
"I remember getting a letter from a schoolgirl who had paralysis on one side of her body. Her mum had given her a copy of Oaarina of Time to keep her occupied in the hospital, and she was inspired by Link not to give up. She started to put more effort into rehab, and she regained the ability to walk again. I realised from that letter the power of games to move people, and the importance of never making a game halfheartedly."
Definitely not a long lost classic - but in my mind this was going to be my best game for the Amiga. In this video it is at quite an early stage. I wanted to combine a platform game and an early arcade shooting game. Please note the 2nd section has no collision detection (its not dodgy programming). I planned to add some gun emplacements to the base and also some sliding bay doors. The aliens would be a lot a better in the final version too. This just shows the idea.
I was very pleased at the time just to be able to write a proper platform game engine. (my Eat a Log Simulator game was written in an abnormal way)
YouTube Video
Ignore the last section with the flying saucers - that was just to show that you couldnt get that many objects on screen in the language i was using without using sprites.
I no longer have my Amiga so it wont be finished now. (I recorded a lot of my programs onto DVD before i sold it)
Edited by RiKo on 18. August 2011 19:19
"I remember getting a letter from a schoolgirl who had paralysis on one side of her body. Her mum had given her a copy of Oaarina of Time to keep her occupied in the hospital, and she was inspired by Link not to give up. She started to put more effort into rehab, and she regained the ability to walk again. I realised from that letter the power of games to move people, and the importance of never making a game halfheartedly."
Ha! I must've missed this thread when it came out. Anyway, interesting ideas, I must say! I was impressed with the Tetris offering. It was amusing to watch the player play. I was sort of saying to myself, "WTF is he doing?" It reminds me of when the players on GamePro TV purposely played crappy while the host was talking over the gameplay, or a message was displayed in front of the gameplay. It was annoying to watch those segments on the show. LOL
Edited by Tobalman on 20. August 2011 04:49
Nice work RiKo. Alien Attack is a pretty original idea for a game. It's like a cross between Space Invaders and a platform game. Never seen anything quite like it before. Would be interesting to see a game like that with really good graphics.
I still think it would be great if you tried to create a Neo Geo homebrew game in the future.
Tobalman wrote :- it was amusing to watch the player play. I was sort of saying to myself, "WTF is he doing?"
haha that was me playing. I just wanted to get a couple of Tetris's and after that i tried to kill myself in an interesting way for the video. It was really hard to play it because the TV lead was really short and i was bent over the keyboard on the floor. The 2 player game was a total-nightmare because we were all crunched up which is why it was so appalling! it was just to show that it works really
Tetris Joe makes me smile now because he is like one of those early-nineties platform game characters that they tried to make cool by giving a baseball cap and shades. One of my friends said i should make a platform game with him in. I could see how it could work actually - I always imagine him jumping up falling Tetris blocks. might be quite good if done properly! stair cases could form in front of you made by falling Tetris blocks....
"I remember getting a letter from a schoolgirl who had paralysis on one side of her body. Her mum had given her a copy of Oaarina of Time to keep her occupied in the hospital, and she was inspired by Link not to give up. She started to put more effort into rehab, and she regained the ability to walk again. I realised from that letter the power of games to move people, and the importance of never making a game halfheartedly."
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