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February 21 2019

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Thread Author: Kurisu
Thread ID: 1246
Thread Info
There are 3 posts in this thread, and it has been viewed 1610 times.
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Conversions (or not)
What is the hang up on AES conversions? Is there one? I have two so far - Mr Do! and Turfmasters and they are both superb conversions. How else could I afford AES Turfmasters? (proper cart 700 plus - conversion 155). Am I missing something guys?
Go forward for make away as joystick. Push A button for approach of enemy. Break of enemy for A and B. Make high score for break get together - Neo Mr Do!
I guess to the most hardcore of collector conversions don't seem "official" enough. I have had no problem with conversions though (technical, looks, etc.) Also, like you mentioned Kurisu, they're my only option for some titles due to price.
When it comes to conversions I can completely understand why people buy them and would never criticise anyone for doing so but I've made a decision not to buy any. I just don't feel comfortable about doing it. The fact that two carts are needed and you are left with only one means an official SNK cart is lost every time a conversion is made.

People would say that when a great game like Shock Troopers was never given a home release then what does it matter if you convert a Fatal Fury 3 Jpn AES cart which is still comparitively common. I can understand their point but still it doesn't feel 'right' to me. With regards to Neo Turfmasters well I bought it for 45/$90 for the Neo CD. It has a little bit of loading time but nothing to worry about really.

Something that always puzzles me is when I see ebay auctions for conversions of games like Fight Fever and Power Spikes 2. What's the point of that? They are not exactly cheap either. I can't really believe anyone would enjoy playing Power Spikes 2.
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