This month we're featuring Neo XYX, the fifth game released by the German Indie developers NG:DEV.TEAM. While it was not the siblings' first shoot 'em up game, it still stands out from the rest of the library. First of all it's possible to tilt the screen into either vertical (known as Tate mode) with borders or into horizontal (Yoko mode) to make more use of a 4:3 screen.
Furthermore Neo XYX differs artistically from the team's previous games. The pixel art is comparable to classic Toaplan Shmups in the likes of Tatsujin/Truxton or Dogyuun. In fact the Hellwig brothers were able to count on Gryzor's artistic skills, who already helped the team out on Gunlord's ingame artwork. By the way, the original demo of Gryzor's original homebrew project XYX can still be downloaded. Many of its content and art was later re-used for the definite release on the Neo Geo and Dreamcast.
Genre: Vertical Shoot 'Em Up / Bullet Hell Players: 1 Size: 264 MEGS Released on: MVS, AES, DC
Neo XYX (pronounced Neo Zaikusu) is a vertical scrolling shooter arcade game by homebrew developers NG:DEV.TEAM. In fact it is the first game designed for NeoGeo hardware to offer a true vertical scrolling screen (Tate Mode). Alternatively the game offers the option to tilt the screen into horizontal (Yoko Mode). The score system is based on medal chaining and a mild rank system, Bombs are build by collecting powerups. The player takes on six stages with varied and colorful settings, six endbosses, and five midbosses.
No, they aren't planning a reprint for DC anymore. Surprised to see how also the DC prices stepped up quite a bit for XYX. I'm afraid you have to buy from fora or (twice the original price) on Ebay. Still a lot cheaper then Neo Geo though. I have the AES version but didn't played it frequently enough to review it.
Just my thoughts since I havent played it. I've always thought this looks pretty good. But I was put off by the narrow screen. Especially since I play on AES. Mars Matrix(DC,Arcade) showed you dont need a narrow screen to make a more modern kind of schmup work. But I guess the whole point of this game was to utilise the narrower screen.
Also I always go on about this - but NGDevTeam are such good technical coders. You can tell they really optimise and opimise their code, so no slowdown. This is a time consuming process and can be a lot of work so hats-off to them.
Negatives: There do seem to be a few ideas and assets reused from Fast Striker. Plus like a lot of NGDevTeam schmups the bosses are a little uninspiring overall. Also graphically the level design is a bit repetitive. But I guess this was made by a small team possibly with a single artist so hard to be critical.
Amazing game I am a huge fan, best shooter on NG & Dreamcast and the of the few Ive stuck with until I could finish on credits provided ( im not great on shumps).
Yes the freezing does happen about 1 in 4 times when playing and is often at same boss if you use smartbomb when he moves a certain pattern.
This game just struck as chord with me from day one and I would happily call it one of the best shooters ever. It just plays so smooth & the graphics are lovely. Was expecting Ghost Blade to be better but felt a bit let down.
The Hellwiggs have great games in them & I am surprised a bigger studio has not snapped them up as yes they say they do it for the love of it which is true but I am sure they are making money no doubt. Rumours are they are already millionaire's from other business ventures and make games as a hobby as few people make retro style games to that level of quality.
What they do need to do is hire part time distribution staff as their delivery system is awful,( people paying up front 2 years before game is due out then getting game after people who bought it few days before release ( happened to me and other NG4Ler)
But NEOXYX is shump bliss & could easily cut it as a commercial game
Nice to see your love for the game STE. Most of the time players give it positive feedback but not so much like you haha. Do you think it's even more fun then the top shooters of the system?
NG.DEV should be given the benefit of the doubt in the future. They have made good games for the system, but the last one Kraut Buster wasn't the best choice they could made. If they keep their production limited, I can't imagine they can make their development team bigger. Or they should ask even more higher prices for their games (and it would even sell out I believe).
Looking at the first impressions, I'm glad I bought the game and looking forward to play it in the future.
OK I have to eat my words a bit on this game. I'm loving it at the moment. It still does have the feeling of being made by a small team (which it was) - bare bones menu and continue screens, standard font used for text and highscore table, no win message on completion or even a proper credit scroll (although I'm, hoping on a 1CC finish there is something more). Even to switch between Tate, Yori and sidepod modes you have to press a button (A, B and C respectively) as the game soft resets - and then do that again after each Game Over, otherwise the game will revert back to it's default Yori mode. But that aside I love it.
This video below is a more up-to-date version than the video at the start of the thread and shows a bit better how the game works on a vertical TV/monitor. Go to 3.00 for game start in TATE mode.
I'm not a proper arcade guy and just play on my AES and TV. Here's a pic of my TV in a makeshift vertical positon. I've leaned it against the window sill and managed to scratch the wooden table
The bosses really look huge in Tate mode, and despite my previous whining about it, when you play Tate mode, it is pretty awesome.
It's obvious that this game was meant to be played vertically but HORI mode is also quite playable. In that video above, the guy says it's near impossible compared to the Tate mode. I'm not sure why becasue I didn't find it any harder. But then I didn't play it for that long.
Going back to what STE said, I understand the Dreamcast version of Neo XYX is severely compromised (much worse than the DC version of Fast Striker)- control lag, and lots of weird game bugs, some game-breaking, some just frustrating. Which is real shame because the MVS/AES version is excellent. As far as I know, the only minor problem with it, is there are safe spots you can exploit on the demon boss (below) to make him a lot easier than he should be, which is unfortunate because he's probably the best looking boss in the game.
Also sometimes (it's rare) the bombs and end of level explosions have a bit of sprite flicker or tearing but no more than something like Blazing Star does (hardly ever) and you don't really notice. Plus even Blazing Star had a little slowdown and this doesn't
I'm not that keen on the side-pod mode, even as a beginner it feels like you destroy the enemies too quickly with those attached. However it's an extra mode which they didn't have to include and I suppose you can think of the pods like training-wheels, which you can use to learn the game while feeling a bit more protected.
So far I prefer this a little even to Fast Striker but it's early days and I may feel differently over time especially since Fast Striker has a lot more depth to it with the different modes.. I'm not sure if Neo XYX is a bullet hell schmup? I would say not but it's definitely 3/4 of the way there
TO sum up, great fun, great graphics, great control, great music, strong challenge, smooth as hell, small hit box and lots of bullets. Initial impressions : Very Good!
Sensi wrote :- Looking at the first impressions, I'm glad I bought the game and looking forward to play it in the future
So I've finally been able to right my wrong (not buying this game when it came out) and I absolutely love "Neo XYX"....I think it's an excellent game with a gorgeous soundtrack!
Haven't finished it yet, though....don't want to experience everything at once.
Anyway, I have a request and I'm not sure if I should have posted it in here or someplace else:
When I had the chance to get this I had to decide whether or not to pass it up because of the US cover artwork. All my other NG Dev Team games are Japanese and it doesn't look too great that this is the only US-style game between them. I ended up buying the game, hoping to find a solution to this later on.
At first I talked to NG Dev directly but of course, they don't have any materials left. They sounded really bummed they couldn't help me out.
So I am desperately looking for someone who owns "Neo XYX" for AES, Japanese artwork, and would be willing to make me a scan of the insert.
Or maybe wants to trade...the US insert is rarer, according to NG dev.
I would pay for the scan/ your troubles, of course. And don't worry, there are no sinister motives behind this....the game is copy-protected anyway.
If you can help me, or know someone who might be able to, please contact me via PM! Thanks!
If the US version is worth a bit more and considering some people prefer to collect English versions there's a good chance someone might want to swap with you Samuray. Would be worth mentioning it at neo-geo.com if you haven't already.
I've played Neo XYX in an arcade and was very impressed. Much prefer the graphics in this game compared to those in Fast Striker. Very nice music too. I'd say out of the NG Dev Team games I've played, this is my favourite.
Thanks for the idea, merlin!
I've been pondering to ask there for the scan but this might be a better approach. Then again....I guess most people who bought the game initially probably picked the version they wanted anyway. But who knows....maybe there's another case like mine, just in reverse.
I haven't asked yet because....you know, it's a tough crowd over there. I'll have to prepare for all kinds of crap to be flung at me so I need to be in a good place mentally before daring to go there.
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