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Articles Home » Neo Geo » Chris Mullins Neo Geo FAQ

  Chris Mullins Neo Geo FAQ
PDF Version 1.6/TXT version 12.0/PostScript version 1.2

Updated 12/2/2001
SNK is dead….10/30/2001
This FAQ is made by Chris Mullins for reading to anyone who wants to know about the Neo-
Geo Entertainment System, the Neo-Geo CD equivalent, and the MVS arcade system. Now,
please enjoy this FAQ!



----Why did I create this FAQ?
Well, there were many reasons, but the first, was that there was no other current Neo FAQ out on the
internet. Ralph Barbagallo's FAQ was, in April 1997, 2 1/2 years without an update, and I felt I had to do
I wanted to cover all aspects of the Neo, from getting games to work, to having a COMPLETE Game List,
having answers about converting carts, etc. It took almost two years, but now, I can safely say that my FAQ
is nearly complete.
It will always get 'better' in some way, shape, or form, but with my hard work, and you guys(the FAQ
readers) chipping in some great info, everyone will benefit. Thanks to all who helped me with this FAQ over
the years, and special congratulations to Ralph Barbagallo, for making the first one. Without it, I wouldn't
have had a measuring stick as to how to write a good system FAQ.

----What is the History of the NEOGEO?
SNK originally intended for the NEOGEO to be a home rental system, as it was too expensive for most
people at launch time. After two months though, SNK stopped doing this, and started to sell them
vigorously, to the best of their ability.
The Neo stood strong, after going through a motherboard change for the video output(they needed to have
better composite output from the Neo, as the first NEOGEOs had horrid composite output). Who knows
what could happen next? SNK tried to push the Neo-Geo, with Penthouse Magazine Ads, game leaflets, and
a big packet of info(game lists, pricing, SS2 preview, etc.) that they would send prospective buyers. Since
that didn't go over too well, the inevitable must come....
In 1994, after Samurai Shodown 2 in U.S.A. was released, the front-office of SNK US changed, with Chad
Okada(the Game Lord)leaving for Sony, and new people taking the reins. And what a blow it took to SNK's
credibility. No more marketing, no more advertisements, and that meant a dip in home sales for SNK.
Even in 1998, SNK is still feeling the effects of the damage done in late 1994. No matter how profitable they
become right now, SNK could always say, that they could've been bigger. Unfortunately, as of October 30th
2001, they have permanently closed their doors.

----Is the NEOGEO really worth the money?
Well, no. It has never been worth the money, and sure isn't worth it now. I'd rather buy a Laseractive than a
Neo-Geo now. In 1995-1998, I would never have said that, but the high costs of games sure got to me. The
advent of Neo emulation has killed any reasonable market for the Neo; for unsold stocks of Home cartridge
games are shuffled all over the place and MVS carts continue their downward spiral.

----What is a NEOGEO or NEOGEO CD, and what are the specs for it?
The NEOGEO is an exact copy of SNK's MVS arcade hardware, with MVS standing for MULTI-VIDEO
SYSTEM. SNK makes games in this order: MVS Cartridge, Home Cartridge, and CD-ROM(for the NEOGEO
CD). Remember that there are very few games that are CD only, or are MVS only.
Arcade operators have the MVS boards set up, to where you can play up to 6 games(can access different
ones with a push of the button) while standing at one machine. There are also 4 game, 2 game (2 monitor), 2
game (1 monitor), and single units. The specs on this thing are pretty good (who cares if this is twelve years
old!), including decent sound. Here they are:

Processor: Motorola 68000(12 Mhz, 16-bit), Zilog-80A(4 Mhz, 8-bit)
(technically a 16-bit machine, not 24-bit)
Resolution: 320x224
Color Palette: 65,536
Maximum Colors On-Screen: 4,096
Maximum Sprites On-Screen: 380
Minimum Sprite Size: 1x2
Maximum Sprite Size: 16x512
Maximum Amount of Game Planes: 3
Sound Channels: 4-FM synthesis, 7-Digital, 3-PSG, 1-Noise channel
Internal RAM: Work RAM: 64Kb
Video RAM: 68Kb
Z80 RAM: 2Kb
Memory Card(see below)

The NEOGEOCD has all, including a single-speed CD-ROM drive, 64Kb of Static RAM, 512Kb Video RAM,
cool loading screens, and 56 Mbits of Dynamic RAM. The CDZ, likewise, except with more cache and a
faster CD controller.

----How much does a NEOGEO system cost?
The $64,000 question, I guess. When the NEOGEO first came out in 1990, it cost $650 with either NAM-1975
or Baseball Stars Professional, and games soon followed, costing $200 apiece. Now, you could pick a Neo
up for about $200, but new games run you $300 apiece, due to the extremely large size and megabit count of
them. But you could find old, used games for a lot cheaper (about $40-50 apiece), and a lot better bang for
the buck that way.(See later in the FAQ for my counterpoint to the statement above.)
The NEOGEO CD came out in 1994 as the supposed answer to SNK's gamut of problems, with cheaper
games and a standard medium to put them on. It's still a viable system to purchase, because the new games
are about $200 cheaper. But certain used games are cheaper on cartridge, and load time is a big problem (due
to the demanding fighting games made for it, and it being a single-speed drive). The NEOGEO CD costs
about $250 new, and games run about $50-70 apiece new for it. The CDZ, remember, which runs all CD
games, costs $400 new.

----What accessories are available for the NEOGEO, and can I get substitutes for parts?
Joystick: There are two kinds of joysticks available for the NEOGEO. First is the bigger, more stable
joysticks, where motions can be done with ease(most, at least). But the others are lighter, more apt to break,
and harder to even pull off motions on it. To some people, they don't like the fact that SNK doesn't make the
older, heavier controllers anymore, only the smaller, sleeker controllers. You can use these controllers on the
CD, CDZ, MVS, and Home cart system.
Memory Card: This device on the NEOGEO Cartridge System can save any position in ANY game(from 19-
27 game positions saved), and can be put in an MVS arcade cabinet so you can resume playing from your
saved game in the arcade(8 Kbytes of RAM). You can also use any memory card that has 68 pins, and
JEIDA spec ver.3, or higher. Also, you can use bigger memory cards that fit the JEIDA standard as well, for
more saved games!
Joypad Controllers: Pretty good controllers, but may be hard to pull off certain motions on it, and may seem
out of place on the NEOGEO.
RGB/S-Video Cables: Yes! You can have arcade quality graphics with the RGB cable(and near-arcade
quality with the S-Video cable)! But, you'll have to make your own, because all of the old peripherals are not
made anymore.
Nylon Carry Bags: Have you ever wanted to take your NEOGEO on vacation? To college, or to your
Grandma's? Well, now you can, with these nylon carry bags, which are padded for the Neo's protection.
Although these products are rather old, you can probably still find them at SNK, or at other retailers listed in
the "Phone Numbers" section.
AC and AV adapters: The AV adapters can be used by the Home Cart, CD, and CDZ system, provided you
don't try to use the red jacks on the cart system. The AC adapters, are DIFFERENT for the Home cart, CD,
and CDZ systems. :( You have to get stock SNK replacements...
There are other products out there made by third-parties and other companies, but are not listed here(like
tons of specialty controllers, which were mostly made back in 1993-1994).

----What Accessories were Proposed, but never released on the NEO-GEO?
There were some accessories for the Neo-Geo, mainly back in the earlier years of its life, but never surfaced.
Below, they stand:
1. The Neo-Geo Network: This was a network, which included games with built-in modems(only
Minnasanno Okagesamadesu was made like that), for link-up play all across Japan and the USA! It only
appeared in the USA in an advertisement for the Neo-Geo in 1990. In Japan, it was a prototype in 1990-1991.
2. Keyboards: There were two keyboards for the Neo-Geo...The first, is a Mahjong controller, with 8
buttons(no joystick itself, no directional up and down)..and the second, is a computer-style keyboard, for
the Neo-Geo network. Both were shot down in late 1991, only prototypes exist. The MAHJONG controllers
do exist in small quantities in Japan, but are very rare to find.
3. The Neo CD unit, which was supposed to attach on the Neo cart unit...which was unfortunately
vaporware, determined to be that in 1993.

----Are Japanese games compatible with U.S. NEOGEO's?
Yes they are, and will play in English, if you have an English system. If you have a Japanese system, English
games play in Japanese. The same goes for European PAL systems, as well(play in European/English
language of your system's heritage, US, Japan, Europe, etc.). NEOGEO CD systems are the same way; if you
have a US Neo CD, and have a Japanese CD game, it will play in English. If you have a Japanese Neo CD,
and a US CD game, it will play in Japanese.

----Are there any Third Party Game Manufacturers for the NEOGEO?
There used to be several third party companies publishing in America, but now only produce in Japan(and
let SNK publish them over here), such as Visco, Pallas, Video System, Alpha Denshi (ADK), Face, Saurus,
Sunsoft, Aicom, DataEast, Tradewest, Hudson Soft, Nazca, Taito, Viccom, Technos, American Sammy,
Monolith, Takara, Brezza Soft, Eolith, Success, NMK, Yumekobo, and Wave. They all publish games in
Japan, or just stopped making games for SNK. To tell the truth, most of these were probably separate
entities within SNK, such as ADK, Saurus, etc.

----What's this I hear about NEOGEO Emulation?
That's right, you can now emulate Neo-Geo cartridge games on your own computer. After 3 years of updates
and teasers, there are several well-done emulators (NeoRageX and Kawaks to name two), both able to run
138 games. There are a couple of flaws on them, such as minor graphics flaws, and joystick capabilities
could be improved a little bit. There are not that many ROMs to get anymore, they're already all dumped
(KOF 2001 is the last exception).
There is sound available on the MAME/Kawaks and NeoRageX emulators, and they have emulated sound
pretty well. I used to be turned off by emulation, but because of the bastardization and utter disillusionment
with the collectors' market, emulation is the best route to enjoy Neo games nowadays.

----Can I put my ROMs from my computer onto an MVS, Home Cart, or CD?
Theoretically, you could re-dump them onto an MVS or Home Cart. But, knowing where each bit of
information goes and such, and which chip it goes on, that can be very time consuming, and not worth your
time at all. You cannot put them onto a CD, and expect the Neo CD to play them. It cannot be done, as it
needs the BIOS on EACH GAME.

----What is the Memory Card test and the Controller Test?
The Memory Card test does test and let you format cards, delete saves, copy saves, and read files. You
press and hold ABCD (on first controller) when a game is inserted, press reset, and it is activated. The
Controller Test tests to see if you have a broken controller, and it is activated by inserting a game, turning
on the power as you're holding ABCD, on the second controller. There is either a 0 or 1 when you press any
button in the test.

----Are there extention cables for my controllers available?
You can actually use PC controller 15-pin extention cables without any modifications necessary.

----What about the Multi-Link feature?
Some games (Riding Hero, League Bowling, Thrash Rally, and the two Versus Prototype games) for the
NEOGEO feature the Multi-Link Feature, which means you can network two NEOGEOs together, with two
separate TVs. But the Multi-Link Cable is essentially a wire with two male mini-headphone jacks, one at each

----NEOGEO Cartridges with cardboard boxes? What the....?
Yes, the above statement is indeed true. The first 18 games were released in Japan, with cardboard boxes not
unlike the Nintendo (Famicom)game boxes. These are rarer than the other box forms, by far, and are desired
by collectors everywhere.

----What about these "Prototype" cartridges I'm hearing of?
These cartridges are not even prototype at all, at least games like Gururin, Panic Bomber, etc. These are
bootlegged copies of them, stolen or given from SNK of Japan, are copied carts from Brazil, or are converted
MVS carts. The following, are unreleased MVS games:
Baseball Stars 3
Crystal Legacy
Death Match
Dunk Stars
Fire Suplex 2
Fun Fun Brothers
Fu'un Super Tag Battle Link-Up
Heavy Glove Boxing
Magician Lord 2 (CD only)
Mystic Wand
Ninja Gaiden
QP (CD only)
Warlocks of the Fates
World Heroes Link-Up

That's about it, but caveat emptor, as a few of the above have been pirated and copied for years in Latin
America. The games that are MVS Only, if they are on home, are converted cartridges.

----Which Game Magazines cover the NEOGEO?
Back from 1991, American magazines covered the Neo-Geo from day one, and there was a decent amount of
hoopla surrounding it. And, it continued for several more years, in such magazines as Electronic Gaming
Monthly, GamePro, Die Hard Game Fan, etc.
But, in 1995, most of the magazines stopped covering the Neo(mainly because they were tired of going to
the arcade to review the games), and readers had to turn to Japan for their Neo info. In 1996, Neo-Geo
FREAK was introduced in Japan, which is the only all-Neo magazine to date.
It still is around, bigger than ever. Also, Gamest DID cover the Neo in their magazine as well, before they
went bankrupt. Then NGF went bankrupt in late 2000, so there is no other magazine covering the NeoGeo.

----What's the current status of the Neo?
I see the Neo Home cart dying out by the start of 2001, because KOF 2000 is the last release. (note…it held
on longer than expected, as Sengoku 3 was the last official SNK cartridge made) It was a good run, but the
system should have been canned in 1997 when Last Blade was supposed to be the last fighting game.
However, Vektorlogic states that they can fully reproduce the Neo boardset without SNK parts, so we may
see more arcade releases even if SNK decides to shut down. There's always the perennial rumors of an SNK
v. Capcom MVS title, but the death knell for SNK is coming fast...
Several other entrepreneurs are aiming to produce home releases of MVS only cartridges, but it may be
futile; I tried to get into the market, to no avail. I could have offered Breakers Revenge for $250 w/insert,
manual, and everything else, but the advent of emulation and the game’s lack of appeal killed that prospect.

----Can I Contact SNK?
To be honest, it isn't even worth contacting them. They are out of business in America and Europe, and will
shut down South American operations as well. Contacting SNK Japan won't work, since they don't listen to
us. With SNK bankrupt, who would care about this dead system? :(

----Why is SNK of America so complacent?
First, after Bonnie Lais and Chad Okada left the company, SNK put a new director's board in charge of SNK
of America. They appointed people to the positions of President, and Manager, and have their work cut out,
to erase the damage done in 1994.
Perhaps they are busy, as they have to put up with SNK of Japan, and if you're a regular customer of theirs,
they'll put you on a first name basis. Well, all I have to say is, don't expect too much, as they are
incompetent businesspeople that do not know how to administer a business. In fact, Aruze (parent company
of SNK) shut down US and Euro operations, citing lack of revenue. Well, on the US side, you can take it up
with the former operator, the Barones.

----I want the "Blood and Bouncy" code in King of Fighters '94? How do I Get it?
First, you can either input the code normally (which is time-consuming), or you can have a language switch
installed. In the following paragraphs I will explain how to do so in a NEOGEOCD(Z). This may also work for
the cartridge system as well.
Also, don't turn the switch when the system is on! It may damage the system! And I will NOT take
responsibility for your mishaps on making this, should an accident occur.
Now, here are the directions:

1. Unplug all cables from the NEOGEOCD(Z), and remove any disks that may be inside.
2. Turn over the NEOGEOCD(Z) and remove the four screws at the corner of the case. After removing the
screws, carefully lift the TOP portion of the case so that it does not get stuck on the joystick connectors.
3. Place the top portion of the case next to the bottom so that the CD data cable does not get removed from
its socket.
4. Look at the board with the joystick connectors. Carefully remove the Data Cable from its socket. Next,
remove the six screws and carefully remove the board from its case. Also, be aware that there is a switch
already present on the board. This is NOT a pre-installed language switch(DON'T TOUCH IT!).
5. Look at the jumpers near the Data Cable(at southwest position from the Data Cable, when the diagram
near the Data Cable is facing north, relatively). If you have an American NEOGEOCD there will be a jumper
located at JN1. If you have a European system, the jumper will be at JN2. On a Japanese NEOGEOCD(Z),
there is no jumper set.
6. Look at the jumper diagram near the Data Cable. Now you have to decide what modes to switch from and
to. If you have any remaining jumpers, remove them with a soldering iron. Also take the time to
decide whether you want a remote switch, or one soldered to the board.
7. (FOR JAPANESE TO USA MODE)If you decided on a remote switch, solder a piece of wire to one
terminal of JN1 and solder the other end of the wire to one of the terminals on the switch. Next, solder
another wire to the other terminal of JN1 and then to the other terminal on the switch. You now have a
working USA to Japanese mode switch. You can now cut a hole in the case of your NEOGEOCD(Z) and
mount the switch( if you want to). If you wanted to switch between Europe and Japanese
mode just substitute JN2 for JN1 in the above example. Also, if you did not want a remote switch, you can
optionally mount the switch directly to the board. This makes it really hard to change modes when you want
(ALL THREE MODES) If you wish to have all three modes you have several options. First, you can buy a
three-way switch, that must support both JN1 and JN2 open, JN1 closed and JN2 open, and JN2 closed and
JN1 open. Or, you can install two switches. In the second part, you could use USA mode by leaving the JN2
switch in Japanese mode and setting the JN1 switch for USA. European mode can be used by leaving JN1 in
Japanese Mode and setting JN2 for European. Japanese mode would be accomplished by leaving both
switches in Japanese mode. Please do NOT leave both switches in either USA or European mode.
8. Now reassemble your NEOGEOCD(Z).
9. Now reattach everything and try a game in Japanese mode and then try it in American mode. If it works
both times, you have a successful switch!
If you don't want to do this yourself, please contact MAS Systems, as they will modify your NeoGeo to
show the blood with the flick of a toggle button. But, on newer games, you don't have to enter a code, or
make a language switch for it, because they already contain blood and other adultish themes.

----I heard that MAS SYSTEMS does various modifications to Neo-Geo Cartridge Systems. Please tell me
about it.
I'll try to explain the best I can, but since I only own a simple Japanese modded system, I'll only go by what
other reliable sources told me about them. Here it goes:
Stereo-SVideo Mod: This mod enables you to use S-Video and Stereo outputs on your Neo-Geo system
(instead of composite video and monaural sound). I think it costs about $100 to have done, courtesy of Mas
Debug Mod: Or known as the "Arcade Mod", or the "Game Developer Mod", this mod does quite a few
things. First, it's a language changer for older titles. Then, it's a "Game Genie" for the Neo, enabling you to
access secret characters by using access codes and such. And, you can have unlimited continues,
damaging hits, and the like. It costs about $80-$120 or so to have done, also at Mas Systems.
Japanese Switch Mod: Many people can do this, it is described above. Mainly, only do this now if you
desperately need to beat Burning Fight on Hard or something, it is unnecessary at this point.
If there are any more that I don't know about, feel free to e-mail me.

----Can I convert MVS Games to Neo Home Games?
The conversions require you taking the MVS chips out of the casing, putting them in the home cart, and re-
wiring it to work. Plain and simply, this is what you need:
$100-125+ per cart
A host cart, to convert the MVS game to(118 Megs or bigger)
The MVS Cart you want to convert
MAS Systems' number is at the bottom of the FAQ. Almost all of the so-called 'prototypes' out there, are
just converted carts. You can tell converted carts, when you open them up, they contain tons of re-
wiring....regular ones do not.
Remember, SNK had done this for years, in fact, they have always done it themselves. Why did Shock
Troopers Second Squad come out on home cartridge 9 months AFTER it wasreleased on MVS form? Simply
to get rid of MVS Stock. See, SNK has done it for years, but the general population had only known about it
for a year. There's nothing wrong with them; in fact, I used to homebrew them myself, but realized that when
I wanted to homebrew games aimed at the $269 level, no one would buy the "older" games, such as Breakers
Revenge (see above), etc.

----Are you sure about the "converted" carts? Are they worth buying?
To give you an idea, about 2 years ago, I converted a copy of Breakers Revenge for my own personal use,
on my own. And let me tell you, it took a lot more than $125 and a cheap game to transfer the MVS cart to. I
used to "homebrew" them myself, but because the collectors' market has been bastardized into paying
outrageous prices for games, I cannot get games too cheap anymore. Moreover, games are not big in my life
as they once was. If you want to throw away money on this stuff, then fine; otherwise, utilize emulation and
be done with it. But even then, after a while one will get tired of the Neo and never play it again. As is the
case with me. (20 Aug 2001)

----Man, the NEOGEO CD is too slow! Can't I put in an 8x CD-ROM drive in my NEOGEO CD?
That's a tough one to answer. Well, it may depend on your computer skills, how you should wire the CD
interface to the controller on the NEOGEO CD, if possible at all. If you succeed in doing so, you then haveto
test it, to see if it will work. If not, try another, similar driveto the CDZ(like a Saturn drive).
But all that work may be for naught, because most of the accesstime depends on what speed the games are
produced at. Most are still produced at 1x,so anything higher than a 6x or 8x drive is not
necessary at all. In fact, even a 4x drive may not be necessary, whichmeans you'll be partying with your
NEOGEO CD(CDZ, perhaps?), taking awhile still to load games. Why? Well, faster load times may not be
noticeable as much on 1x games, as they do with 8x games.
It is EXTREMELY difficult, and only one place(MAS Systems) has pulled off a translation. And, it was a
Saturn-CDZ....which had no speed increase in it at all. Now, a Saturn-CD conversion would be neat to
have...but because the actual speed increase is the proprietary controller of the CD drive, it may not really

----I'm so sick of composite video. I want RGB!
Have you got a PAL Neo-Geo with an RF, or composite cable? I can understand one’s anguish…:) Well, no
need to scream, because it is very easy to make it look abouta hundred times better than RF output. Just two
1. You need to force your Neo-Geo to display through the NTSC signal. Why? Because unlike the PAL
signal it is 16% faster, full screen, and above all,it looks as the programmers intended. To do this, just open
your Neo-Geo by unscrewing the four screws on the bottom (3 of the screws are hidden
under the rubber feet; just remove the feet with a little screwdriver).Once your console is open, locate a
small piece of bare wire (very short) in the area of the top right corner of the motherboard, it is called PAL 1.
There is no need to be uneasy, it is marked as PAL 1. Now with a small cutter cut it in half, and make sure
that no contact is made. That's all. If you did everything fine you should get full screen signal (NTSC).
2. Now for the optimum display (RGB) make a SCART/RGB (European SCART) cable.You can either get one
from a store, like Telegames UK, or make your own. I donot have any info on how to make one, however.
If you did all well, you should now get a perfect display from your Neo-Geo. You COULD be a bit unlucky
and get a composite display (not real good colors) through that cable on your TV set, after all that is what
happened to me. Well, getting around is a pretty simple affair. All you got to do is to put your TV in Teletext
mode, and it automatically switches to RGB! Then, with the appropriate button, remove the teletext page
number, and there you have it!

----Do you think the composite video problem I have is in the system?
Well, first, make sure that you're using Composite video, with two AV jacks(one for monaural sound, one for
video). If it still is excessively blurry, then read the following:
There are three types of Neo-Geo cartridge systems. The first type, had poor composite output, but good
output. It had a one-piece board on it as well. Well, in late 1992-early 1993, SNK released a new type of
system, with a daughterboard on it, to help the composite signal. It did just that, but the RGB output
suffered as a result. In late 1997, SNK seemed to finish the production of Neo cart systems in JAPAN
(in the US, they ended sometime in 1995), but they were manufactured with the one-piece board. But, the
output for both RGB and composite is clearer than the other systems. But what's different on the Japanese
systems, is that they have 6V AC adapters, not 5V ones.

----What is a NEOGEO CDZ?
That is a NEOGEO CD enhanced hardware, such as better caching capabilities. IT IS NOT ADOUBLE-
SPEED DRIVE, it just seems like it. I've tested it, and opened the CDZ and CD, and there is the same drive
mechanism. Right now, it is only available through Japanese importers, and plays CD games only in
Japanese(on newer games, there is an option for the game to display English, Spanish, and Portuguese
also). A problem; reliability has been a big problem for CDZ units, most will not last 3 years worth of use.
The drive mechanism is similar to the Sega Saturn (first version)'s drive, and may work if you can wire it to
the CDZ.
Also, it is 115V, not 100V, and the board will probably fry, if you don't use astep-down converter(from 115 to
100). You can get one from any electronics store, and it seems to run smoother and better with one.

----Just how Time-consuming is the load time for the NEOGEO CD?
Well, to put in in perspective, I'll tell it like this: Imagine the Sega CD's loadtime, and that is the Neo CD's
load time. Or, on Bakumatsu Roman Gekkano Kenshi (The Last Blade), I could read 100 pages of Victor
Hugo's "The Hunchback of Notre Dame" while playing through half the game.
But, on games 106 Megs or lower, load time is not bad at all(i.e., it only loads a few times),but on games
bigger than 106 megs, the load time starts to add up. You make the decision. The Neo CDZ does not play
better than the CD anyway.

----What should I get, the CD or Cartridge System?
It all depends on two things, how much you play games and how long you are willing to wait for a game. If
you're like me, someone who has a lot of other things to do, but expect your game to work, and have NO
load time, the cartridge is for you. Even though the games run from $30 to $299, they are QUALITY-built,
and is designed for extended play.
The Neo-Geo CD, on the other hand, is made for play, and are cheaper, from $20 to $50, and is made for the
person who buys a lot of games, and only plays games in his/her spare time. But, the load time is
horrendous, and is of a cheaper build quality. Even though you can find the CDs a LOT easier, you can find
almost all carts by just checking all the retailers periodically. But a MAJOR problem with the top-loading
CD/CDZ units, is that the CD lens itself gets wrecked, by almost any anomaly .So, the CD lenses on the CD
units aren't of the best build quality.
CD or Cartridge, it depends on what you can afford? The question should be, how many games can I afford?
I used to have quite a collection, but now I have no video games period. Even though some carts are
expensive, I don't buy every new one, because I'm saving for a car, taking care of others, etc. :) If you plan
on buying more than 25 games new, go for CD. But if you have a decent job, can pay for games himself, and
play them when you want to, go for cartridge.

----What should I get, the NEOGEO CD, or the NEOGEO CDZ system?
Basically, it depends how much money you have, whether you want to play older games in English or not,
and if you can find a NEOGEO CDZ. Even though the CDZ has faster caching capabilities, loading time is
not twice-as-fast, more like a little faster, since SNK may make games at 1x speed.
The CD unit has going for it, a sleeker design, more English games that can play English (CDZ, you're stuck
in Japanese for some titles),and you can find the system easier. But, the load time can be awful, and on the
older games, you either play them in English mode, or have a Japanese mod switch done on the system.
The CDZ unit, loads a little faster (NOT 2x), you can have access to the blood codes(meaning Japanese
mode), and it's easier to install a switch to Japanese mode on the system. But, it costs about $300-400 for the
drive, which turns off some people. It also will fail, unless you use a step-down converter.
Also, there is a limited edition, FRONT-loading Neo-Geo CD unit, which was the first NEO CD system that
came out in 1994. Only 25000 units were made, but the drive is single-speed. The cost is about $280 on this
one. It's entirely your decision, but this decision will come down to whether you have the money to buy the
CD(Z) unit, or whether you can find one. Hope this helps in your quest to pick the right Neo system for you!

----What are HK's and CDR's for the NEOGEO CD?
HK's (Hong Kong copies) are illegal copies of games for the NeoGeo CD. They runabout $10-$15 each for
CDs, and contain some artwork (sometimes).
CDR's are copies of games, and are $10 or so. They are just a CDR with a game for NeoGeo CD programmed
on it. They are only legal if you own the game, or you must get rid of it within a week or so.
Both run on the NeoGeo CD, but some of the newer ones don't run in the Neo CDZ. Whatever the case, this
is the route for trying out a game, before you buy the original.

----I can't find the Home Cartridge games I want. Are you sure I can't use MVS cartridges in my Cartridge
Yes, I'm sure, I speak that from experience (I bought a Ninja Master's MVS cart on about
1/20/97, and it wouldn't fit in my home system). And do you know the reason why SNK made the MVS and
Home Cartridges incompatible? Simply because arcade operators couldn't buy the "cheap" home games for
arcade use. Don't fret, you can try to find those hard-to-find games, if you look hard enough.

----What about an MVS->Home Cart converter?
Considering that it should be technically infeasible, there has been some made that has been brought to my
attention. However, long-term reliability of these units are very questionable. I'd say FORGET about these
MVS->Home cart adapters, as you won't get the full functionality of the MVS system (some now claim to
offer such, but I'd steer clear). This option is for the people who want the best of both for the cheapest as
they can. For the cost of this thing, you can probably get a full size MVS cabinet.

----Are the NEOGEO MVS boards JAMMA?
Of course they are, the main boards indeed have to be in order to run on mainstream cabinets and the Super
Gun, you know. But, in order to play an MVS game, you need the main MVS board(1 slot through 6 slot),and
a Super Gun, or a JAMMA harness and an arcade cabinet.

----Is It Possible to Hook up my Neo Controllers to an MVS board?
From what I know about the MVS board, it is possible on the *older* boards to hookup the Neo controllers
to the controller ports (where the joystick wires connect on the main board). That's it, there shouldn't be any
modifications necessary. The new 1-slot MINI motherboards do not have Neo home joystick ports.

----Then, should I get the MVS 1-Slot, because it's cheaper?
NO!! Most 1-slot boards do not have Neo controller hook-ups, which means modifications to the board and
wiring itself. If you like doing that, then get a 1-slot. If not, like most of us, get a 2-slot, 4-slot, or even a 6-
slot one. It'll pay off in the long run. But, if you know what you want, the mini 1-slot is perfect for most

----Are 6-slots good to have in the home setup?
Well, they are, IF you have a separate power supply. 6-slots need a lot of juice to powerup, and will
eventually mess up the power supply in a Super Nova system. A dedicated cabinet, will have no problem
with it whatsoever.

----What system should I get, the home cartridge or the MVS cartridge system?
What kind of games do you want, rare games or not-so-rare games? Games such as King of Fighters '97 are
not really rare, but ones such as Kizuna Encounter and Ragnagard ARE really rare. MVS games are also
cheaper than the home games, and the so called "collectors" charge lots of money for rare Neo home games.
What is this world coming to? $500 for a Neo home game?, Sometimes,the $500 carts are worth it(for me,
never), but for the majority of Neo owners, it is not. Those are the decisions you must weigh if you make a
decision on which one you prefer.
The home system is carried by a close-knit group of vendors, who charge decent prices for games, and
include nice boxes, I nstructions, and the like. But, the rare games, collectors will drive up the prices on
them, disheartening the person who has to buy their own games.
The MVS system has advantages, such as cheaper games (after a year however), games that are more easily
found, and games that ARE the actual arcade games. But, you need either a Super Gun (a JAMMA board
that allows to play arcade games on your TV), with a NEO MVS board (1, 2, 4, or 6 slot machines), or a
cabinet designed to play Neo games.
If all you are is a pure gamer (or someone who doesn't have much space, and doesn't want a Super Gun),
then the home system is for you. But if you might want to make money with your cabinet, or
have the TRUE arcade feel in your living room, the MVS is for you. Games on MVSare so cheap, such as
AOF3 for $20, Puzzle Bobble for $40, that youmost likely will never go back to the Home system.

----What's this about a trackball setup?
Yes, SNK has made a trackball game for the Neo-Geo, "The Irritating Maze". It is a totally analog motion as
well. It utilizes a special MVS board(with air compressor hook-ups and a special trackball controller for the
game(setup)), and the MVS Cartridge. That means you can't put the MVS Trackball game cart into a regular
MVS board, it will not work. There are no other games planned on the trackball platform, so it's a dead type
of Neo board.

----I want to get an MVS system (Arcade machine or Super Gun->MVS board), but where, or how do I go
about finding one?
That's a tough call. First, decide if you have enough money($1000 or so for a new 1-slot machine with a 25"
monitor), and the space to hold a big arcade machine. If not, you can purchase a Super Gun
system from MAS Systems, and attach an MVS board to it, in order to play MVS carts on your TV(costs
$600-$750 for the package). If you want the Super Gun package, you can find it pretty easily. You call up
MAS Systems, order the Super Gun, then you buy an MVS board and cartridges from the places listed
below. But, if you want an arcade machine for Neo games, that's another matter......
Call up all the "Amusement Machines" dealers in the phone book n your area, and ask them these
1. Ask if there are any arcade auctions in the area.
2. See if there are any machines for sale at the dealer.
3. Ask if any other dealers in your area might have what you're looking for.
Then, you can check out the dealers(including the ones I listed below, and across the internet), and see if
buying used, or buying one new makes sense.
But, shipping is the most important deal, when it comes to purchasing an arcade machine. And, it's not
cheap, like regular Neo-Geo home systems. Even if you buy one locally, you'll need to find a way to pick it
up and deliver it safely to your destination. If you buy one from a dealer that's more than 100 miles or
so miles away, the most(seemingly)effective way of shipping is by freight truck. Well, that adds about 2
weeks to your delivery time, and costs about $250 or so to ship. It costs money to actually get the machine,
you know. So, you can make the most cost-effective decision that way, by knowing about your choices, and
making the right one. But, please remember, that a video game is JUST a video game.....

----Is SNK going to upgrade the MVS Board?
I've heard many rumors of SNK releasing an upgrade to the MVS board; a 32-bit upgrade of sorts, in late
2000 (that hasn't happened-20 Aug 2001). There are two sides to this; first, this will extend the life of the
MVS greatly as it gives SNK more room to work with. But, SNK is so used to programming for the old board
that the first few games for the updated board may not be up to par with the newer games on the "older"
board. With SNK’s recent demise, I do not see any improvement on the Neo board.

----What if my new MVS game doesn't work?
If you've bought an MVS game from someone, and it doesn't work when you get the game, there are many
ways to get the game to work, when it appears that it doesn't. Here they are, below:

1. When you push the game in, push it in slowly; DO NOT JAM the game in the board.
2. When you insert the game to its fullest extent, let it back out of the board by a couple MILLIMETERS.
You don't need to push the game ALL THE WAY IN.
3. Clean the contacts with isopropyl alcohol.
Flip the dip switches at the back of the motherboard, the first one up only. That takes you into diagnostic

----Why can't I find my favorite NEOGEO cartridge?
When SNK makes games, they make very few cartridges now, but they used to make more than they did,
due to the huge size of the games nowadays. Production is now in the low-to-mid hundreds (or even in the
dozens, although the last few SNK games had print runs of a few thousand), so buy them when you can,
and don't be afraid to spend $150 or more on a newer game, just not on anything older than that. Games
older than that should be a lot cheaper (but may not be, if it is rare, like Sengoku 2, US version).

----Someone said that Metal Slug is a RARE game. Where do I get it?
Metal Slug is indeed a rare game, as is a LOT of video games out on the Neo Cartridge and Neo CD (MVS?
Fight Fever comes to mind). But do you really want the game, or want a rare piece of plastic? I've played
Metal Slug, and I think it's too easy of a game, and not worth the hassle to get it. Most of the rare games are
rare, because they never sold well in Japan, or the U.S..
If you really want a rare game, make sure that you want the game. I cannot emphasize that enough, it seems.
Also, Japan is where you look for games, America isn't, because all the Japanese carts (at least most of
them)are still over there, so...
Don't let the prices on games like that scare you, if you want them that bad, you can afford to pay $800 for
that cartridge. But, I personally don't think that any game is worth that much, because all it is, is plastic and
silicon, when you're NOT making money on it. It's entirely your decision, but I'm just giving my two cents....

----I'm tired of my Neo Cartridge(or CD). Where do I sell it?
Well, I'm assuming that you don't know anyone else with your kind of Neo system (like myself). What you
do, is follow this checklist below:
1. Make sure that you WANT to sell the game(s) in question.
2. Try to determine a good market value for your game, by checking out the various newsgroups associated
with this( comes to mind), and go from there.
3. Put Ads over the internet, telling how good of condition it is in, the price, does it come w/ box or
instructions, and other general info that the people may need to make a judgment on the game.
4. Put it up for auction on Auctions).
5. Sell your games to a company, such as GameDude, for some cash. But, they will not give you much for
them, and the only good reason people have for selling them to GameDude is convenience. Make this the
"last resort" option.
That should be enough to get you on your way to selling games over the internet.

----How come my games look weird when I play them?
Well, you either need to clean your games very well, and with SNK’s demise, there goes any warranty that
could have been offered.

----How come my Neo games don't work?
Well, you have to clean the games! I can speak from experience, and carts can get very dirty, and cleaning
them shows you how much dirt there is on them. You take a solution of Isopropyl Alcohol and
water, and clean the contacts with a Q-Tip. Also, if you just yank out the games instead of taking them out
carefully, contacts, over time, will partly come off. So treat your carts well, and they will last a long time!
Or, you could have pushed the cartridge too far in, which will make bigger games (i.e.King of Fighters '96)
screw up. Put the carts in ALMOST all the way, and push them back up a LITTLE bit to make them work.
Always put the cartridge in, game logo in front, or else you may mess up the system contacts. You could
also have bad TV reception. Try using your Neo Geo system on different TVs, and see if that helps game
The last reason, is if you have a Japanese/American switch on the back of your Neo-Geo (cart or CD), with it
enabled in Japanese. Newer games will not work like that (from Fatal Fury 3-onward), so you must switch it
back to American. I speak from experience (I bought a system from GameDude like that, and games like
Crossed Swords and Fatal Fury 3 wouldn't work), so switch it back to American! The switch is usually
between the power cord and AV plug-ins on the back of the Neo-Geo.

----I tried everything, but my screen looks garbled still! What should I do?
Well, if you tried what I said earlier, and it still doesn't work, follow these steps(I will NOT take responsibility
for anything bad that happens):
1. Open up your system (or call SNK and have them fix it for you, for a fee of course), and find where your
AV and AC outlet wires plug into the back of the machine. Then find the cartridge port, and connect
(or re-connect) the wires in all three, the AV, AC, and cartridge ports. MAKE SURE THE POWER IS NOT
2. Well, if you know a lot about soldering and electronics in general, you can try to convert an MVS board
into a home one, just take the AV ports, AC outlet plugs, and the cartridge plug(unless you want to play
MVS games in your home system, which in order to do so, cut away the cartridge opening on the system
casing). You may need an RGB-NTSC converter, depending on what you want to do (MVS or Home).
However, these are very shallow descriptions, and are not attempted yet. Don't do this yet, but if you
choose to, e-mail me first, and we'll talk it over.
3. Use a step-down converter, to convert 110V to 100V. This will make it run more efficiently, and may jump-
start your system. It is safe, since this has been tested.
I hope that solves your problems, if you have a Neo CD that needs fixing, just figure that when I say
"cartridge port", I mean CD laser and mechanism(maybe controller to CD player, too, to run the drive) can be
transported to the other system, if necessarry..

----Are there any significant oddities pertaining to the Neo-Geo and its games?
Well, there are 3 that I can think of right now (meaning to production oddities, not game translation quirks,
which are too numerous, and funny to mention), which are the following:
1. Minnasanno Okagesamadesu, one of the Mahjong Cartridge games for Neo, seems to be the only
Cartridge game without any Megabit Count specified on the box(no cart symbol with a number inside it). It
was also the game which was made(in prototype form) with a built in modem, for the Neo-Geo Network..
2. Twinkle Star Sprites, Alpha Denshi (ADK)'s last game on Neo, was made on Neo Cartridge in limited
amounts. But, ADK ran out of instruction books for the cartridge version, so they made the rest with
photocopied instructions.
3. Tokuten Ou (Super Sidekicks) , one of the first soccer games out on the Neo, was a great game in its time.
One problem though, was that in championship mode, while facing the third team(?), the game will glitch up.
This is on EVERY copy of Super Sidekicks, so when that happens to you, don't sweat it.
4. The Irritating Maze, a Marble Madness-type game, is on the Neo platform(has a specialized MVS board
with it), but requires a TRACKBALL to play, not the joystick! And, Pop N' Bounce, you can play it with a
paddle-type joystick, like Arkanoid's!
5. Mahjong Kyoretsuden and Mahjong Story, two different releases, by two different companies, but the
SAME game? Well, ADK's Mahjong Story has a different cover and intro, but it's the same as SNK's
Mahjong Kyo Retsuden, essentially.
6. The Neo-Geo Cart system, there were pics of it in 1996 issues of NeoGeo Freak, where it has red buttons
on the joystick, and a red reset button(Japanese cart system, everything else is just like the regular cart
system). This may be the last iteration of the Neo-Geo Cartridge system.
7. Stakes Winner, by Saurus, has 80 Megs in Japanese, and 98 in American! That's right, DIFFERENT
Megabit counts!
8. Dunk Dreams is known as Street Hoop is USA, and Street Slam in Europe! Also, Miracle Adventure in
Japan is known as Spinmaster in USA, and Spin Kids in Asia/Europe!

----Which games for the Neo-Geo are only available in Japanese?
Well, this is a big list, all these games (Cart and CD) are only available in Japanese (NOT US) form. On MVS,
most, are in American (European)form. The list below, means that none of the games below are in any
American/European form. Here it is:
ADK World
Art of Fighting ~ryuukonoken gaiden~ Limited Edition
Bakatonosama Mahjong Manyuki
Band of the Fighters
Chibi Marukochan Deluxe Quiz
Crossed Swords 2
Idol Mahjong ~final romance 2~
Jyanshin Densetsu
King of Fighters '96 CD Collection
Mahjong Kyoretsuden
Mahjong Story
Minnasanno Okagesamadesu
Neo-Geo CD Special
Quiz Daisousa Sen
Quiz King of Fighters
Quiz Meintantei Neo Geo ~Quiz Daisousa Sen Part 2~
Shinsetsu Samurai Spirits Bushidoretsuden
Syougi No Tatsujin

----How come new cartridges don't come with sealable stickers anymore?
Well, up till ~Bakumatsu Roman~ Gekkano Kenshi (Last Blade) was released, SNK utilized sealable stickers
on the side of the carts to determine that they were new. But, SNK just ran out of stickers, and since most
carts are kept in 'like new' condition, they just didn't use them anymore.

----On NAM-1975, how come there's two stickers on the game, where it says NAM-1975?
From NAM-1975 up till after the release of Samurai Shodown, for the US games, SNK just took production
Japanese games, and slapped a US sticker on the Japanese game, to make US games. Showing their insolent
laziness, SNK saved money by not removing stickers off of Jap games and just put the US ones over them.
The games are legit; there's nothing wrong with them. But, sometimes, the double-stickering of the games
looks unsightly.

----What games are recommended for the NEOGEO (CD)?
There are many, many games to pick from on the NEOGEO platform, but picking through the bad ones can
be time-consuming, and costly. Well, I've come up with a recommended list, as all these are recommended by
myself, AND the plethora of video game magazines that once reviewed them. Here is the list:
Art of Fighting ~ryuukonoken gaiden~ (Art of Fighting 3)(Fighting)
King of Fighters '95 (Team Fighting)
Shin Samurai Spirits ~Haohmaru jigokuhen~ (Samurai Shodown 2)(Fighting)
World Heroes Perfect (Fighting)
Garou Densetsu 3 ~haruka-naru tatakai~ (Fatal Fury 3)(Fighting)
Last Resort (Shooter)
Magician Lord (Action)
2020 Super Baseball (Sports)
Dunk Dreams (Street Hoop)(Sports)
That should get you started, with 9 quality games. Remember, this is what I recommend, as you may not like
a certain game (you can always substitute), or you can't find a particular title, so this list is NOT set in stone.
But if you want quality, these are the best ones to play!

----What is the Biggest Game for the NEOGEO currently?
For games that are released, Metal Slug 3 is the biggest, at 708 Megabits!
Just so you know, games with bigger megabit counts may not be always better, but most are indeed
better((Magician Lord is better than Top Hunter, but Last Blade is a LOT better than Fight Fever)

----Can the NEOGEO handle more than 330 Megs?
Of course, there is no limit to how much data can be fit onto a Neo cartridge, and
the limit is not 330 Megs. Called the "Pro-Gear Spec", which is just a name for the
ROM addressing technology of the Neo-Geo. Back in 1990, SNK had to give a certain Megabit
count as their maximum, and they called it "Max 330 Mega". Now, there are games twice as
big as 330 Megs (King of Fighters '98).

----Are NEOGEO games compressed?
Compressing a Neo-Geo game? Haha...that's funny. SNK makes it a point NOT to compress
a game, to try and get the high megabit counts in it, to boast about having the bigger game.
As a general rule, NONE of SNK's games are compressed one bit. But, with KOF 99, SNK may be
trying to compress information, for the first time in 10 years.

----What is GIGA POWER, which I've been seeing on intro screens on games like Real Bout
Garou Densetsu 2. Is it more than a marketing tool?
Yes, it is more than a marketing tool. Unlike Sega's 'Blast Processing', this 'GIGA POWER' allows SNK to
address higher memory on the ROMs, making for games with a less grainy look to them, and optimizes them
to run faster. For games Real Bout Garou Densetsu 2 and newer, they utilize the 'GIGA POWER' technology,
for better quality games. For information purposes, Bakumatsu Roman Gekkano Kenshi (The Last Blade) is
the biggest non-GIGA POWER game, weighing in at 474 Megs.

----Are there any Back-Up units for the NEOGEO?
Man, I wonder what someone would need them for? :) Anyways, you could probably find one of the old
Multi-Game Doctor units that could be floating around. But, since there are no more back-up units in
production, and the Multi-Game Doctor cost about $1300 New, you'll have to pay a pretty penny to get your
hands on one now. Unfortunately, I heard that it took about 10 minutes to load up a game on the device.
And, it is very troublesome, so it would not be worth getting one.

----Are there ports of Neo games on other systems?
Oh yes there are! I have found a list of the following Neo-Geo ports on other systems, here they are, in

Fatal Fury
Fatal Fury 2
Fatal Fury Special
King of Fighters '97

Art of Fighting
Fatal Fury 3
King of Fighters '95
Samurai Shodown 2
Samurai Shodown 4

Game Gear
Fatal Fury Special
Samurai Shodown


King of Fighters '98
King of Fighters '99
Last Blade 2
Garou: Mark of the Wolves
Twinklestar Sprites

Game Boy
World Heroes Perfect
Fatal Fury 2
Real Bout Fatal Fury Special
King of Fighters '95
King of Fighters '96
Samurai Shodown
Samurai Shodown 3

Samurai Shodown

Sega Genesis
Art of Fighting
Fatal Fury
Fatal Fury 2
King of the Monsters
King of the Monsters 2
Samurai Shodown
World Heroes

Sega CD
Fatal Fury 2
Fatal Fury Special
Samurai Shodown 2
World Heroes 2

PC Engine/Turbo-Grafix 16
Art of Fighting
Fatal Fury 2
Fatal Fury Special
World Heroes 2

Super Nintendo
Art of Fighting
Art of Fighting 2
DUNK STARS (proto Neo game)
Fatal Fury
Fatal Fury 2
Fatal Fury Special
King of the Monsters
King of the Monsters 2
Legend of Success Joe
Magical Drop 2
Puzzle De Pon
Samurai Shodown
World Heroes
World Heroes 2

Fm Towns Marty
Fatal Fury 2
World Heroes 2

Sega Saturn
Galaxy Fight
King of Fighters '95
King of Fighters '96
King of Fighters '97
Magical Drop 2
Magical Drop 3
Metal Slug
Real Bout Fatal Fury
Real Bout Fatal Fury Special
Samurai Shodown III
Samurai Shodown IV
Samurai Shodown RPG
Stakes Winner 2
Twinkle Star Sprites
Waku Waku 7
World Heroes Perfect

Sony Playstation
Double Dragon
Galaxy Fight
King of Fighters '95
King of Fighters '96
King of Fighters '97
King of Fighters '98
King of Fighters '99
Last Blade
Magical Drop III
Metal Slug
Metal Slug X
Real Bout Fatal Fury
Real Bout Fatal Fury Special
Samurai Shodown
Samurai Shodown II
Samurai Shodown III
Samurai Shodown IV
Samurai Shodown RPG

Fatal Fury
Fatal Fury 2

If there's any more I forgot, e-mail me, and I'll credit you for the find.


This is, IMO, the best part of this FAQ. I rate, not only the quality of the game, but also the
PROFITABILITY of the game(for arcade operators), and give a decent review of each.
Also, where it says MVS only...that means that it only comes in MVS form. If you come across a home of an
MVS only title, then it's a Converted MVS->Home game. There are CD Only releases, meaning that the game
is either CD only, or MVS and CD Only.

Here it is:
(1 being worst, 20 being best)

All of the names are in Japanese form, or in translated Japanese form
(not necessarily what SNK calls them in USA).

(American translations of names that SNK uses for USA are below)
150 Separate Games Indexed

Burning Fight (54 Megs)
--Quality 10/20
--Profitability 6/20
Like a poor man's Final Fight, this 1991 Neo-Geo game is a pretty decentcheap buy, but not something to
spend $50 on(maybe $15). Decidedly average.

Crossed Swords (50 Megs)
--Quality 15/20
--Profitability 9/20
I give my hat off to Alpha Denshi, for creating a new genre of pseudo-3Daction that does well on the Neo. It
doesn't do too well in the arcades, but forthe collector, this is a must-have game.

Cyber-Lip (50 Megs)
--Quality 8/20
--Profitability 4/20
As much as some say how good of a game this is(i.e., the predecessor toMetal Slug), this game is horrid. I
wouldn't pay this game attention if I were you.

Eight Man (46 Megs)
--Quality 6/20
--Profitability 4/20
Just when I thought old Neo action games couldn't get any worse than Cyberlip, this one does it. I don't see
the point of this game, even though it is relatively rare. Not a good buy at all (hell, I use this game as cannon
fodder). A good game, if one forgets about Metal Slug.

--The King of the Monsters Series--
King of the Monsters (55 Megs)
King of the Monsters 2 (74 Megs)
--Quality 9/ 7
--Profitability 8/ 7
After the first King of the Monsters, I expected an action packed sequel.I got an action packed sequel, but
for 1 player ONLY! How is an arcade operator expected to make anything off this? Simply, they CAN'T. The
first one was somewhat fun, but I got quickly tired of it.

Magician Lord (46 Megs)
--Quality 16/20
--Profitability 10/20
Considered SNK's best all time action game, this 1990 game stands the test of time, and passes it every time.
Profitability is questionable; but for the home user, a classic that everyone shouldn't be without.

--The Metal Slug Series--
Metal Slug (193 Megs)
Metal Slug 2 (362 Megs)
Metal Slug X (506 Megs)
Metal Slug 3 (708 Megs)

--Quality 15/ 15/ 17/ 19.5
--Profitability 17/ 15/ 18/ 19

Metal Slug has been one of SNK's best money makers of all time. Arcade operators love this series, game
players love it, in fact the only people that don't like it are people that don't like action games to begin with.
MS1 is a fantastic game, MS2 is great but with some slowdown, and MSX corrects the slowdown and spices
things up a bit but is not worth the price if one has MS2 already.
MS3 is the first all new Metal Slug game in about 2 ˝ years. Expect great graphics and sound in this hit, and
be prepared for all new characters and stages. After playing this game, I can safely say that SNK has
mastered the 2D action genre.

Miracle Adventure (90 Megs)
--Quality 13/20
--Profitability 13/20
Whether you call it Spinmasters or Spin Kids, it's a decent game, especiallypopular among little kids. Easy to
play, easy to getinto, it's a well-rounded game.

--The Account of a Musashi style Series--
Musashi Ganryuki (178 Megs)
--Quality 9/20
--Profitability 4/20
Visco's last Neo-Geo game, this really isn't anything special, and the profitability is severely questionable, as
projected earnings are a lot less than normal. In my opinion, it's only worth it for collectors. The game itself,
after playing, makes Eight Man look good.

Mutation Nation (54 Megs)
--Quality 7/20
--Profitability 3/20
Yet ANOTHER horrid Neo-Geo Final Fight ripoff, this time withless class than even Burning Fight. I
wouldn't use this game aseven a "transition" game for arcade operators.

Ninja Combat (46 Megs)
--Quality 4/20
--Profitability 2/20
The Neo-Geo has a reputation for having money makers, but unfortunately, this is absolutely horrible. I've
never seen a more pathetic example of Neo-Geo power. Even by 1990 standards, this is horrid.

Ninja Commando (54 Megs)
--Quality 13/20
--Profitability 9/20
I wouldn't say this game is one of a kind, but it has its good points. A decent vertical action game(along the
lines of Shock Troopers), this is certainly worth $30 on MVS at least. Not the most profitable, but decent

Raguy (47 Megs)
--Quality 6/20
--Profitability 5/20
Maybe this game has some good points, but no matter how cutesy this game may seem, it scores pretty
badly in my book. I wouldn't give this game the time of day, even if it is pretty hard.

Robo Army (45 Megs)
--Quality 10/20
--Profitability 12/20
One of the better buys in the Neo-Geo action scene, this game still stands the test of time, and can pull some
quarters out on the street. A good, solid buy for around $40-50 or so.

--the Warring States Tradition Series--
Sengoku Densyo (55 Megs)
Sengoku Densyo 2 (74 Megs)
Sengoku Densyo 2001 (364 Megs)
--Quality 8/10/19.5
--Profitability 7/7/18

The first two Sengoku games are depraved versions of Final Fight, but provide a spin on the genre by
placing the world into a realm like none else. Imagine samurai from years past traveling to kick your ass, and
the way SNK delivered the perspective is done well. Now, I would not force these games
on an enemy of mine. The new Sengoku however, is such a tremendous improvement, that I might buy an
arcade machine again just for this game. The game looks that good. After playing, Sengoku 2001 IS that

--The Shocking Troopers Series--
Shock Troopers (346 Megs, MVS Only)
Shock Troopers ~second squad~ (514 Megs)
--Quality 15/ 13
--Profitability 16/ 16
Whereas the first Shock Troopers is more like Ikari Warriors, the second one is a lukewarm sequel. ST2 takes
a different direction than Shock Troopers does, as it's a "move-all-around" type of game. The game didn't do
too well in arcades, as gamers preferred the first iteration of Shock Troopers.

Super Spy (55 Megs)
--Quality 13/20
--Profitability 13/20
A great game by any means, this game is pretty difficult, and is worth around $40. Arcade operators will like
this game, as they will make some off this game, and since it costs so little, its value is supreme. And, who
can forget the inventing of a genre as well?

Top Hunter (110 Megs)
--Quality 10/20
--Profitability 7/20
Another easy action game, this title is another run-of-the-mill action game, even though the graphics are
pretty good, it doesn't do well in arcades. This game is only for collectors.


--The Swordsman Under a Moon Series--
~Bakumatsu Roman~ Gekkano Kenshi (474 Megs)
~Bakumatsu Roman~ Dai Ni Maku Gekkano Kenshi ~Tsukini Saku, Tiriyuku Hana~ (554 Megs)
--Quality 17/20 and 19.5/20
--Profitability 14/20 and 15/20

SNK's most original fighting game ever, this closely resembles Samurai Shodown in someways, yet the
storyline is captivating(1850s Japan, before the Opium Wars between UK-China) the characters are well-
0drawn, the music is awesome, and the gameplay is superb. Whereas the first one was great, but needed
tuning and was short some characters; LB2 shows why SNK can still make great fighters. My favorite
fighter on the Neo is Last Blade 2; with good reason, the added characters and better music really make a
good game great. My pick, Last Blade 2, although profitability is not yet proven for this game.

--The Breakers Series--
Breakers (210 Megs)
Breakers Revenge (242 Megs, MVS Only)
--Quality 13/20 and 14/20
--Profitability 8/20 and 12/20

Another two of Visco's "hits" you say? Well, this is actually a decent series of fighters, with an uncanny
resemblance to Street Fighter Alpha. The first Breakers set the standard for flashy moves, good graphics,
and for being an all-around decent game. The second game, is nothing more than Breakers with changed
backgrounds and one new character. That makes me want to give up Breakers, especially for arcades. Go
with the second one anyways, as the price for MVS versions are the same.

(Superman School Gowcaizer)
Chojin Gakuen Gowcaizer (186 Megs)
--Quality 9/20
--Profitability 5/20
Technos' Japan's fighting game, this anime based title suffers from poor control, although the graphics are
well done, and the music is 'typical' kiddie-anime style. The characters are original, yet this game is not the
one to get if your location has a strong anime contingent. Get Waku Waku 7 instead, or if you are high on

Double Dragon (178 Megs)
--Quality 14/20
--Profitability 12/20
This game is NOT like the side-scroller beat-em-up Double Dragon that we all know and love; this title is
actually one of the most original fighters on the Neo. Albeit showing some signs of extremism, this is a good
all-around title, which won't go wrong when you buy it. The CD verison isn't too good, I'd stick with the cart

Fight Fever (98 Megs, MVS Only)
--Quality 2/20
--Profitability 1/20
This game should have never been made. Forget the good music, and this game is the worst fighting game
on the Neo-Geo. Horrid control, absolutely horrible animation, and awful playability make this pure garbage.
Don't play this game at all.

Fighters' History Dynamite (122 Megs)
--Quality 12/20
--Profitability 9/20
Data East's controversial fighting game series (Fighters History was ruled null, because Capcom levied
charges that it was too much like the copyrighted Street Fighter), has come to the Neo-Geo, with not much
fanfare. In fact, this game came with a whimper, and may have deserved more. FHD was a decent all-around
game, if only average. Decent graphics and good animation/sound make this a decentbuy.

Fire Suplex (106 Megs)
--Quality 5/20
--Profitability 8/20
This horrid wrestling game has bad control, bad playability, and no ingenuity on behalf of SNK. However,
the great difficulty and decent graphics make this barely playable. But, I wouldn't pay more than $10 or it.

--The Wind and Cloud (Savage Reign) Series--
Fu'un Mokujiroku ~kakutou sousei~
or Wind and Cloud: The Revelation (190 Megs)
(Wind and Cloud) Fu'un Super Tag Battle (242 Megs)
--Quality 7/20 and 19.5/20

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